Enlarge/Reduce
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More actions
< Enlarge

Description
Make a creature larger or smaller. Either option has a duration of 10 turns.
This affects their weapon damage and Strength Checks and Saving throws.Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Range: 9 m / 30 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
How to learn
Classes:
- Class level 3: Sorcerer, and Wizard
- Class level 8: Arcane Trickster, and Eldritch Knight
- Character level 3: Duergar
(Character level is the sum of all class levels for a multi-classed character.)
Granted by items:
Other ways to learn:
- Wizards with Level 2 Spell Slots can scribe a Scroll of Enlarge to their spellbooks.
Notes
- The Constitution Saving Throw only applies when the spell is cast on a creature that is not a member of the party.
- The effects of Enlarge/Reduce on a target creature are as follows:
- Increases the target's size category by 1 (Enlarge) or reduces it by 1 (Reduce)
- Increases the target's carrying capacity by +25% (Enlarge) or reduces it by -25% (Reduce)
- Grants Advantage on Strength saving throws and skill checks (Enlarge) or Disadvantage on them (Reduce)
- Increases its weapon or unarmed damage by +1d4 (Enlarge)
- Multiplies its weight by 2.35 (Enlarge) or divides it by 2.35 (Reduce)
- Increases its visual size by 33% (Enlarge) or reduces it by 33% (Reduce)
- The change in size from the spell stacks with the change in size from , making it possible to become a tiny creature (small race + Reduce). As a tiny creature it is possible to go through even the smallest of passageways such as pipes or jumping through the bars of a fence, something even small races cannot do.
- Sethan only grants the Reduce variant of the spell, while Duergar only receive the Enlarge variant of the spell. Both variants are usable once per Long Rest.
- The incantations for Enlarge are Gigans ("Giant") and Extende ("Extend"). The incantations for Reduce are Minimus ("Smaller") and Diminue ("Diminish").