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Earth Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Earth Myrmidons[edit]

Earth Myrmidons are created by conjuring and bonding elemental earth into ritually created armour.

Combat[edit]

Attacks and abilities[edit]

Grounded Thunder Strike Grounded Thunder Strike ()
+
3d10 (3~30) Damage TypesThunder

Wallop a foe with a fist of stone and thunder, potentially knocking them Prone Prone.

 Melee: 1.5 m / 5  ft
Sludgy Sling Sludgy Sling ()
2d6 (2~12) Damage TypesBludgeoning

Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud.

DEX Save
 Range: Self
AoE: 3 m / 10 ft (Radius)
Burrow Burrow ()
2d8 (2~16) Damage TypesBludgeoning

Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes.

DEX Save
 Range: 12 m / 40 ft
AoE: 3 m / 10 ft (Radius)
Muck to Metal Muck to Metal ()
Harden your slippery body into a substance like steel, increasing your Armour Class Armour Class by 2, but reducing your Movement Speed by 6 m / 20 ft.
 Range: Self
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Gallery[edit]

External links[edit]