Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Doom Axe image

Doom Axe is an uncommon Greataxe that afflicts targets with Bone Chilled condition on each successful hit.

Bringer of that which it is.

Properties

Damage
1d12 (1~12) + Strength modifier SlashingSlashing
Details
Greataxes Greataxes
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5 ft
 Weight: 3.15 kg / 6.3 lb
Price: 65 gp

Special

The holder of this item gains:

Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack rolls.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave (Action)
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals. ( Recharge: Short rest.)
Lacerate Lacerate (Action)
Slash at your target's vital points to make it Bleed Bleed. ( Recharge: Short rest.)
Prepare Prepare (Movement Speed)
Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]PhysicalPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn. ( Recharge: Short rest.)

Notes

  • This item is not present in the launch version of the game. Its effects were largely replaced by the Doom Hammer, which is identical save for being a hammer instead of an axe.

External links edit