Concussive Smash (Spiritual Weapon)
From bg3.wiki
More actions
This article is about the version of the attack used by Spiritual Weapons. For the normal weapon action, see Concussive Smash.

Description
Possibly your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.Properties
- Cost
- Bonus Action
- Damage: 2~9 + modifiers
- Details
- attack roll Melee spell
- CON Save (Hybrid DC)
- Melee: 1.5 m / 5 ft
- Short rest Recharge:

1d8 + 1 + Spellcasting modifier
At higher levels
Upcast: The damage of this attack increases by 1d8 damage for every 2 spell slot levels above 2 used to cast .Condition: Dazed
Duration: 2 turns
DC hybrid Constitution saving throw
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
How to learn
Used by creatures: Spiritual Weapon (maul)
Notes
- The attack roll and damage for this attack uses the summoner's spellcasting modifier, but the DC to inflict the condition is based on the summoned weapon's weapon action DC (with an inherent +2 bonus). Since the weapon has ability scores of 10, this results in a DC of just 12 (at proficiency bonus of 2) to 14 (at proficiency bonus of 4).
- The once per short rest cooldown of this attack is reset when resummoning a spiritual weapon, so it is effectively once per summon instead.
Bugs
- The in-game tooltip is incorrect - all the damage dealt is
- Contrary to other Spiritual Weapon attacks, the damage dealt is non-magical.
damage.