Cloaker
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About cloakers edit
Cloakers are large, flying creatures that resemble large manta rays. They are often camouflaged when still, resembling a large cloak.
One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of Shar at X: -819 Y: -867. It ambushes and the party, and can be spotted with a passive DC 18 Perception check.
Racial features edit
- Base Racial Speed
- 16m / 53ft (Flying)
- Size
- Large
- While in bright light, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.
- Can if the target is .
Combat edit
Cloakers can summon copies of themselves, called Phantasms.
Attacks and abilities edit
Tactics edit
- Cloakers are Perception check to avoid being . This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat. , forcing the party to pass a DC 18
- It has a multiattack which can be used when enemies are . However, only its phantasms can cause the frightened condition.
Gallery edit
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Concept art by Jane Katsubo
External links edit
- Cloaker on the Forgotten Realms Wiki