Chilling Counter
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Chilling Counter is a passive feature that chills a creature that misses you with an attack.
Description
When a creature misses you with an attack, it must succeed a DC 13 Constitution saving throw or be for 2 turns.[See: Bugs]
Condition: Chilled
Duration: 2 turns
- Affected entity is vulnerable to damage and resistant to damage.
- Applying Frozen for Duration: 1 turn. to a chilled entity will make it
How to learn
Granted by the weapons:
Bugs
- The in-game description says there is a DC 13 saving throw, but in fact there is no saving throw to avoid the effect. Chilled will be applied on every single missed attack.