Charge (Deep Rothé)
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More actions
This article is about the version of the ability available in wild shape form. For the version used by Deep Rothé creatures, see Frenzied Charge. For other uses, see Charge (disambiguation).

Description
Charge forward, attacking all enemies in the way and possibly knocking them .Doesn't provoke Opportunity Attacks.
Properties
- Cost
- Action + Movement Speed
- Damage: 1~6 + modifiers
- Details
- Attack roll
- STR Save (Spell save DC)
- AoE: 9 m / 30 ft (Line)

1d6 + Strength modifier
At higher levels
- At Level 4, this attack deals an additional 1d6 damage.
- At Level 8, this additional damage becomes 1d8.
- At Level 12, this additional damage becomes 1d10.
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Wild Shape: Deep Rothé