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Caïros is the envoy of the Minsc Stone Lord, found in the middle of an argument with the Guild on the Western Beach in Rivington during Act Three.

Involvement edit

Caïros can be encountered on the Western Beach west of the South Span Checkpoint in Wyrm's Crossing during Act Three at X: -212 Y: Y:87. He and a group of members of the Minsc Stone Lord's thugs are arguing with some members of the Guild lead by Caïros near a docked ship from Moonrise Towers, accessible by taking the western path between the South Span Checkpoint and Open Hand Temple.

Upon approaching the two groups, Farlin asks for help fighting the Stone Lord's men, promising that the Guild will pay. If agreeing to help, the Guild joins the party in a fight against the Stone Lord's men. Doing so grants the inspiration Stacking the Deck Stacking the Deck for party members with the Criminal Criminal background.

If declining to assist, appealing to Cairos, or preventing either side from fighting, both groups turn hostile. The party can also wait nearby for the fight to begin, join in, or wait for it to end.

If Minsc is brought along, he can try to explain that he is the Stone Lord, but Caïros does not believe him.

If Caïros' side wins the fight and the party kill them afterwards, party members with the Criminal Criminal background gain the inspiration Easy Pickings Easy Pickings.

Combat edit

Attacks and abilities edit

Action Surge Action Surge
Immediately gain an extra Action to use this turn.
 Range: Self
Recharge: Short rest
Backbreaker Backbreaker (Action)   –  Corpsegrinder
Damage: 5~8

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Concussive Smash Concussive Smash (Action)   –  Corpsegrinder
Damage: 9~22
+ 1d4ThunderThunder

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Disarming Attack (Melee) Disarming Attack (Melee) (Action + Superiority Die)
Damage:
Normal weapon damage

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

Grand Slam Grand Slam (Action)   –  Corpsegrinder
Damage: 13~26
+ 1d4ThunderThunder

Slam your weapon into the ground, dealing additional Thunder Thunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.

DEX Save
AoE: 3 m / 10 ft (Radius)
Recharge: Short rest
Indomitable Indomitable
Whenever you fail a Saving Throw, you can roll again, using the new result instead.
Recharge: Long rest
Main Hand Attack Main Hand Attack (Action)   –  Corpsegrinder
Damage: 9~22
+ 1d4ThunderThunder

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Second Wind Second Wind (Bonus Action)
Healing: 1~10 + modifiers
1d10 + Fighter levelHealingHealing

Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.

 Range: Self
Recharge: Short rest
Tenacity Tenacity (Reaction)   –  Corpsegrinder
Damage: 4

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Loot edit

Allies edit

Related quests edit

External links edit