Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Harper Bor is an optimistic Harper veteran[1] who patrols the bar and bedroom of Last Light Inn during Act Two.

Rest while you can - just not in the beds, unless your tadpole wants lice for company.
Bor's cheeky remark

Involvement edit

Act Two edit

Last Light Inn edit

Bor can be first encountered at the Last Light Inn, where he patrols the back of the inn. Provided the tiefling refugees and Mirkon Mirkon survive Act One, Bor can be found chatting with Mirkon in the bedroom.

Resolve the Abduction edit

When Marcus Falgor Marcus attacks the inn and attempts to kidnap Isobel Isobel during Resolve the Abduction Resolve the Abduction, Bor is not affected by the Impaled Impaled condition and instead is Surprised Surprised, or joins the battle on his own without being affected by any conditions if he is in the bedroom or north-west corner when the encounter starts. If Isobel is not saved, Bor and everyone in Last Light Inn turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira Jaheira.

Assault Moonrise Towers edit

If Isobel is saved at the Last Light Inn and the Aylin Nightsong has been freed from her cage and heads for Moonrise, Bor follows Jaheira to Moonrise Towers. However, Bor is killed during the fight against Absolute forces before the party arrive. His corpse can be found within Moonrise, down the staircase leading down from the entrance, in front of Z'rell Disciple Z'rell.

Combat edit

Attacks and abilities edit

Cleave Cleave (Action)   –  Battleaxe
Damage: 2 + modifiers
2 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Lacerate Lacerate (Action)   –  Battleaxe
Damage: 3~10
1d8 + 2SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Maiming Strike Maiming Strike (Action)   –  Battleaxe
Damage: 3~6
1d4 + 2WeaponWeapon

Possibly Maims Maims your target. They can't move.

Flying creatures can't be Maimed.

CON Save
 Melee: 1.5 m / 5 ft
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Battleaxe
Damage: 3~10
1d8 + 2SlashingSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Rage Rage (Bonus Action + Rage Charge)

Deal 2 extra damage with melee and improvised weapons, and throwing.

Gain Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

 Range: Self
Reckless Attack Reckless Attack (Action)
Damage:
Normal weapon damage

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

 Range: Normal weapon range

Loot edit

Related quests edit

Notes edit

  • Bor has an identical one-to-one copy of itself called Arthus Arthus that only spawns when the party return to Last Light Inn, immediately after freeing the prisoners from Moonrise.
    • Arthus and Bor, however, do not share the same voice actor.
  • As of Patch 6 and after, despite having Extra Attack, Bor is not able to attack twice during his turns.

References edit

  1. Devnotes:
    Bor is a grizzled Harper veteran who treats all twists of fate with the same cheerful resignation.