Astral Rift
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Description
Open a tear in reality itself, allowing allies to enter this plane from the Astral Sea.While holding open the rift, the caster can't move, or take actions, reactions or bonus actions other than
an ally every other turn.Properties
- Cost
- Action
- Details
- Range: 9 m / 30 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Grants:
Condition: Astral Conduit
- The affected entity can't move, take actions, bonus actions, or reactions while holding open the Astral Rift, but can Summon an ally every other turn.
How to learn
Used by creatures: Gate Master Ri'zel, and Gate Master Zyrlak
Notes
- The portal opened by this spell cannot be attacked directly, but can be closed by breaking the caster's concentration.