Argram
From bg3.wiki
More actions

“You tryin' to tip us over? Stop moving, idiot.„
Involvement edit
Act One edit
After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character has to pass a check to convince him to let the party through to Grymforge. If failing the check, or choosing violence, Greymon attacks and Argram joins the battle on his side.
Combat edit
Attacks and abilities edit
Allies edit
Loot edit
- Acid Vial (if unused)
- Alchemist's Fire (if unused)
- Grease Bottle (if unused)
- Leather Armour
- Smokepowder Bomb (if unused)
- War Pick
External links edit
- Argram on the Forgotten Realms Wiki