Absolute Night
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Absolute Night is a passive feature that lets the weapon blind its targets.
Description
Dexterity saving throw. Deals an additional 2d6 to certain creatures that sport multiple sets of eyes.
targets that fail aCondition: Blinded
Duration: 2 turns
- The affected creature has Disadvantage on Attack rolls.
- The affected creature's range of attacks and spells reduced to 3 m / 10 ft.
- Attack rolls against affected creatures have Advantage.
How to learn
Granted by the weapons:
Notes
Although the combat log shows (if the target succeeds the roll) a breakdown of the roll indicating that this passive uses the Spell DC, the actual DC is fixed at 11.