Abandoned Refuge
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Grymforge | ||||
Grymforge | ||||
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Abandoned Refuge | ||||
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Adamantine Forge (location) |
Overview edit

The terrain of the Abandoned Refuge consists of crumbling architecture interspersed with caverns and lava flows, which frequently require jumping, or similar measures, to navigate. In this area, the player may discover two Mithral veins, from which they can extract Mithral Ore. This can be used in the adjoining the Adamantine Forge location.
Regional locations edit
- Ancient Temple: An inaccessible location overlooking a temple complex.[note 1]
- Grymforge: The access location.
The Adamantine Forge edit
Main article: Adamantine Forge
South-east of the Ancient Forge waypoint and down a set of broken stairs is the Adamantine Forge. The forge can be used to create armour or a weapon by loading it with a piece of Mithral Ore and a mould. There are only two pieces of ore available, so only two items total can be crafted.
Points of interest edit
Mithral veins edit

- North East of the Adamantine Forge, across some lava, against the cavern wall. X: -556 Y: 277
- North West of Abandoned Refuge, across some lava, next to a cliff. (Ancient Temple) X: -642 Y: 253
Landmarks edit
- A Crumbling Island: West of The Adamantine Forge, in the middle of a small lake of bubbling lava. X: -672 Y: 223
- Adamantine Chest containing Sentient Amulet (Rare).
- The perimeter is patrolled by a non-hostile Lava Elemental.
Waypoints edit
The Abandoned Refuge contains the following waypoint:
Related quests edit
Notable characters edit
Numbers are based on Balanced difficulty.
- Animated Armour x4
- Lava Elemental x1
- Magma Mephit x9
Notable loot edit
Quest items edit
Moulds edit
Other notable edit
- Dark Justiciar Mail
- Dark Justiciar Mask
- Elixir of Arcane Cultivation
- Elixir of Fire Resistance
- Merregon Halberd x2, - near skeletons on lesser basalt islands, close to cave walls (X: -600 Y: 199, X: -646 Y: 217)
Gallery edit
-
A map view of Abandoned Refuge and The Adamantine Forge.
Notes edit
- ↑ This is the Gauntlet of Shar, which can be reached after travelling to the Shadow-Cursed Lands in Act Two.