Sneak Attack (Melee) is a Rogue Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.
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The weapon has to have the Finesse property (but can still utilize Strength if it is higher than Dexterity).
See also: Sneak Attack (Ranged)
Description
Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft
of the target and you don't have Disadvantage.
Properties
- Damage: Weapon Damage + 1d6Physical
- Note: Sneak Attack Damage Type is inherited from attacking weapon
- Melee: 1.5 m / 5 ft (range inherited from attacking weapon)
- Recharge: Once Per Turn
At Higher Levels
For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6Physical damage, up to 5d6 at Level 9:
- 2d6Physical at Rogue Level 3
- 3d6Physical at Rogue Level 5
- 4d6Physical at Rogue Level 7
- 5d6Physical at Rogue Level 9
Notes
- Sneak Attack refreshes after the Rogue's turn ends.
- As Sneak Attack requires a Finesse weapon, it may not be used with unarmed attacks.