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Goblin Devout
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Revision as of 19:11, 23 January 2025 by
NtCarlson
(
talk
|
contribs
)
(Stat block for archetype)
(
diff
)
← Older revision
| Latest revision (diff) | Newer revision → (diff)
Goblin Devout
are generic
goblin
NPCs found throughout
Act One
. They are the clerics of the
Goblin Camp
, tapping into their belief in the
Absolute
to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.
Combat
[
edit
]
Attacks and abilities
[
edit
]
Bless
(
)
Bless up to 3 creatures. They gain a
+1d4
bonus to
Attack rolls
and
Saving throws
.
Range: 9 m / 30 ft
Concussive Smash
(
) –
Crude Mace
Normal weapon damage
Hit an enemy with all your might to deal damage and possibly
Daze
them.
CON
Save
Range: Normal weapon range
Recharge:
Short rest
Cure Wounds
(
)
1d8 (1~8) +
Spellcasting modifier
hit points
Heal
a creature you can touch.
Melee: 1.5 m / 5 ft
Main Hand Attack
(
) –
Crude Mace
Normal weapon damage
Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
Sacred Flame
(
)
1d8 (1~8)
Radiant
Engulf a target in a flame-like radiance.
DEX
Save
Range: 18 m / 60 ft
Known goblin devouts
[
edit
]
Cry
Mezzka
Mrak
Muzul
Wasp
Last modified
23 January 2025
Contents
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Contents
1
Combat
1.1
Attacks and abilities
2
Known goblin devouts