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Revision as of 23:24, 30 July 2023 by Sudopudge (talk | contribs)

Ray of Sickness is a level 1 necromancy spell. It allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially poisons them.

Description

Call forth a ray of sickening energy. Make a ranged spell attack against the target. On a hit, deal 2d8Damage TypesPoison and force the target to make a Constitution saving throw. On a failed save, they are Poisoned for 2 turns.

Properties

Damage: 2~16
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

When the spell is cast a 2nd Level or higher, damage increases by 1d8 Poison for each spell slots level above 1st.

Condition: Poisoned

How to learn

(Information not yet added.)