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Wild Magic: Dark Tendrils
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Wild Magic: Dark Tendrils is a Wild Magic Barbarian free action which is randomly used when triggered by a roll. Every turn, it deals damage to all nearby creatures and heals the barbarian.
Description
Shadowy tendrils lash outwards from you. Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12 damage. Additionally, you gain 1d12 temporary hit points.Can only have temporary hit points from one source.
Properties
Condition: Wild Magic: Dark Tendrils
Duration: 10 turns
DC 12 Constitution saving throw
- Each creature within Constitution saving throw or take 1d12 damage. Additionally, you gain 1d12 temporary hit points. 9 m / 30 ft of you must succeed a
- The DC is based off your Charisma modifier
How to learn
Classes:
- Class level 3: Wild Magic Barbarian