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Wall of Ice
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Description
Raise a wall of solid ice that deals 10d6 damage to anyone standing in its way.When the ice is broken, it leaves behind a cloud of frigid air that deals 10d6 per turn to creatures within.
Properties
- Cost
- Action + Level 6 Spell Slot
- Damage: 20~120
- Details
- DEX Save (On Save: Targets still take half damage.)
- Range: 18 m / 60 ft
- Creates Area: Wall of Ice


10d6
+ 10d6 (When the wall breaks)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Wall_WallOfIce
Spell flags
Area: Wall of Ice

Duration: 10 turns
AoE: 9 m / 30 ft (Line)
A pillar made of solid ice. When the ice is broken, it leaves behind a cloud of frigid air that deals 10d6Cold per turn to creatures within.
- Summoned Type:
How to learn
Classes:
- Class level 11: Wizard
Other ways to learn:
- Wizards with Level 6 Spell Slots can scribe a Scroll of Wall of Ice to their spellbooks.
Notes
- Spell save DC for initial damage is fixed at 15 (Dexterity) while the spell save DC for Ice Cloud damage is fixed at 16 (Constitution). Spell save DC is not modified by bonus DC from caster's equipment or elixir.
Visuals
External links[edit | edit source]
- Wall of ice on the Forgotten Realms Wiki