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Trephination
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Trephination is a weapon action that deals additional damage, and possibly inflicts on the target.
Description
Make a burr hole into an enemy's skull and possibly knock them
.Properties
- Cost
- Action
- Damage
- Normal weapon damage
- +
1d6 (1~6)
- Details
- Attack roll
- Range: Normal weapon range
- Short rest Recharge:
Condition: Prone
Duration: 2 turns
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Granted by the weapons: