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Thisobald Thorm/Combat

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This page focuses on Thisobald's behaviour during his combat encounter. Thisobald can be fought at The Waning Moon, where he is joined by four undead patrons.

Attacks and abilities[edit | edit source]

Acidic Regurgitation Acidic Regurgitation (Action)
Damage: 10~52
6d8 + 4AcidAcid

A sip from the Brewer's special booze causes him to vomit acid, covering creatures and creating an acid puddle.

CON Save
 Range: 4 m / 13 ft
Recharge: Per turn
Concussive Smash Concussive Smash (Action)   –  Brewing Ladle
Damage: 6~13

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Electrified Regurgitation Electrified Regurgitation (Action)
Damage: 10~52
6d8 + 4LightningLightning

A sip from the Brewer's special booze causes him to vomit an electrified fluid that can Stun Stun those it hits.

CON Save
 Range: 4 m / 13 ft
Recharge: Per turn
Fiery Regurgitation Fiery Regurgitation (Action)
Damage: 10~64
6d10 + 4FireFire

A sip from the Brewer's special booze causes him to vomit fire.

CON Save
 Range: 4 m / 13 ft
AoE: 2 m / 7 ft (Radius)
Recharge: Per turn
Icy Regurgitation Icy Regurgitation (Action)
Damage: 10~64
6d10 + 4ColdCold

A sip from the Brewer's special booze causes him to vomit ice that can Chill Chill those it hits.

CON Save
 Range: 4 m / 13 ft
Recharge: Per turn
Ladle Sweet Anguish Ladle Sweet Anguish (Action)
Damage: 5~10

The Brewer slams his foes with his enormous ladle.

AoE: 3 m / 10 ft (Cone)
Recharge: Per turn
Main Hand Attack Main Hand Attack (Action)   –  Brewing Ladle
Damage: 6~13

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Rotting Regurgitation Rotting Regurgitation (Action)
Damage: 12~84
8d10 + 4NecroticNecrotic

A sip from the Brewer's special booze causes him to vomit a necrotic fluid.

CON Save
 Range: 4 m / 13 ft
AoE: 3 m / 10 ft (Radius)
Recharge: Per turn
Venomous Regurgitation Venomous Regurgitation (Action)
Damage: 10~52
6d8 + 4PoisonPoison

A sip from the Brewer's special booze causes him to vomit a toxic fluid that can Poison Poison those it hits.

CON Save
 Range: 4 m /  ft
Recharge: Per turn

Honour mode[edit | edit source]

Overflowing Brew Overflowing Brew
Thisobald's unstable brew overflows, dealing 6d6 damage of the corresponding damage type to surrounding enemies and empowering his allies.
AoE: 3 m / 10 ft (Radius)
Recharge: Per turn

Allies[edit | edit source]

Conditions[edit | edit source]

Intoxication[edit | edit source]

Initially:

  • Numb Numb - Grants Immunity to Piercing, Slashing, and Bludgeoning damage.

After regurgitating, Thisobald Thorm becomes more drunk:

  • Moderately Inebriated Moderately Inebriated - Gained after regurgitating the first time
  • Profoundly Intoxicated Profoundly Intoxicated - Gained after regurgitating the second time
  • Blacked Out Blacked Out - Replaces Numb after Thisobald regurgitates three times.
  • Recovering Recovering - Replaces Blacked Out and lasts for 1 turn. At the end of the turn, reapplies Numb to Thisobald Thorm and the cycle begins again.

Reflux[edit | edit source]

After receiving elemental damage, Thisobald Thorm receives:

Tactician[edit | edit source]

Legendary Resistance: Incapacitation Legendary Resistance: Incapacitation

Encounter details[edit | edit source]

Thisobald begins combat with the Numb Numb condition, making him immune to SlashingSlashing, PiercingPiercing, and BludgeoningBludgeoning damage. He will become progressively more drunk (Moderately Inebriated Moderately Inebriated and Profoundly Intoxicated Profoundly Intoxicated) as he uses more of his regurgitation attacks until he becomes Blacked Out Blacked Out after the third attack. This condition gives him -5 AC and makes him vulnerable to all types of damage.

Occassionally, after using his regurgitation attack he may summon one of five elemental hallucinations that look like imps:

These hallucinations are not dangerous, and even provide resistance to their element to your party if they are close enough.

Tactics[edit | edit source]

The key to defeating Thisobald is to force him to become Blacked Out Blacked Out. This generally involves allowing a party member or summoned creature to tank three of his high-damage regurgitation attacks while the rest of the party maintains a healthy distance. Disposable summons such as Find Familiar Find Familiar or Conjure Minor Elemental Conjure Minor Elemental are perfect for this job.

Once Thisobald has Blacked Out Blacked Out, the party should unload all of their highest damaging attacks on him at once, likely killing him in one turn due to his vulnerability to all damage.

The four Blighted zombies will slowly approach the party after the fight begins and can be safely dispatched with ranged attacks before they have much of a chance to do anything.