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Thisobald Thorm/Combat
Overview | Combat |
Attacks and abilities[edit | edit source]
Honour mode[edit | edit source]
Allies[edit | edit source]
Conditions[edit | edit source]
Intoxication[edit | edit source]
Initially:
- Immunity to Piercing, Slashing, and Bludgeoning damage. - Grants
After regurgitating, Thisobald Thorm becomes more drunk:
- - Gained after regurgitating the first time
- - Gained after regurgitating the second time
- - Replaces Numb after Thisobald regurgitates three times.
- - Replaces Blacked Out and lasts for 1 turn. At the end of the turn, reapplies Numb to Thisobald Thorm and the cycle begins again.
Reflux[edit | edit source]
After receiving elemental damage, Thisobald Thorm receives:
- - After being hit with or damage
- - After being hit with damage
- After being hit with damage
- After being hit with damage
- After being hit with damage
- - After dealing two different types of damage in the same round, or damage
- which is replaced with a different type of reflux after receiving elemental damage ( or damage will not change his reflux type):
Tactician[edit | edit source]
- You have a +10 bonus to your next Saving Throw against an incapacitating condition. You can use this 3 times.
Encounter details[edit | edit source]
Thisobald begins combat with the ( and ) as he uses more of his regurgitation attacks until he becomes after the third attack. This condition gives him -5 AC and makes him vulnerable to all types of damage.
condition, making him immune to , , and damage. He will become progressively more drunkOccassionally, after using his regurgitation attack he may summon one of five elemental hallucinations that look like imps:
- Acid Hallucination
- Cold Hallucination
- Fire Hallucination
- Lightning Hallucination
- Poison Hallucination
These hallucinations are not dangerous, and even provide resistance to their element to your party if they are close enough.
Tactics[edit | edit source]
The key to defeating Thisobald is to force him to become
. This generally involves allowing a party member or summoned creature to tank three of his high-damage regurgitation attacks while the rest of the party maintains a healthy distance. Disposable summons such as or are perfect for this job.Once Thisobald has
, the party should unload all of their highest damaging attacks on him at once, likely killing him in one turn due to his vulnerability to all damage.The four Blighted zombies will slowly approach the party after the fight begins and can be safely dispatched with ranged attacks before they have much of a chance to do anything.