Template:Feature page

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This template adds rows to the table "spells", which is declared by the template Spell page. View table. This template defines the table "actions". View table.
Template documentation

This template generates an entire pre-formatted page for any feature, including spells, actions, or passives.

See also

This template has the following subtemplates:

This template has the following maintenance categories:

Usage

This template has an enormous number of parameters, but only a small subset of them will be used for any particular feature, and the others can be ignored. The most important parameters are

  • type - The type of feature this page is for. Valid values are action, spell, weapon action, and passive. The three action types are all added to the same Cargo table, but with some different handling of defaults. Passives are added to their own table.
  • summary - A short summary for the feature that appears at the top of the page. It is also shown in link previews on the wiki itself as well as external search engines.
  • description - The tooltip description of the feature. This should stick as closely to the in-game tooltip as possible, but any inaccuracies should be corrected.
  • uid - The name of this feature in Stats/Generated files.
  • If the <pagename>.webp, <pagename> Unfaded Icon.webp, and <pagename> Icon.webp files exist, the image parameters image, controller icon, hotbar icon do not need to be specified.
  • If the name of the feature matches the page name exactly, name does not need to be specified.
  • At least one of the "How to learn" parameters should be specified.

See the template info table below for the complete list of all parameters.

{{Feature page
| type = 
| name = 
| level = 
| school = 
| summary = 
| description = 
| extra description = 
| brief description = 
| warning = 
| image = 
| controller icon = 
| hotbar icon = 

<!-- Damage/healing -->
| damage 1 = 
| damage 1 type = 
| damage 1 info = 
| damage 2 = 
| damage 2 type = 
| damage 2 info =

<!-- Properties -->
| cost = 
| hit cost = 
| attack roll = 
| on miss = 
| save = 
| save dc = 
| on save = 
| range = 
| range m = 
| range ft = 
| aoe = 
| aoe m = 
| aoe ft = 
| force = 
| force m = 
| force ft = 
| targets =
| duration = 
| recharge = 
| concentration = 
| ritual = 
| additional = 
| higher levels = 

<!-- Technical information -->
| uid = 
| spell flags = 

<!-- Related spells/features -->
| variants = 
| variant of = 
| grants = 

<!-- Creature summons -->
| creature 1 = 
| creature 1 description = 
| creature 1 duration = 
| creature 2 = 
| creature 2 description = 
| creature 2 duration = 

<!-- Item summons -->
| item 1 = 
| item 1 count = 
| item 1 duration = 
| item 2 = 
| item 2 count = 
| item 2 duration = 

<!-- Conditions applied -->
| condition 1 = 
| condition 1 duration = 
| condition 1 save = 
| condition 1 dc = 
| condition 2 = 
| condition 2 duration = 
| condition 2 save = 
| condition 2 dc = 

<!-- Area created -->
| area = 
| area shape = 
| area m = 
| area ft = 
| area duration = 

<!-- How to learn -->
| class learns at level 1 = 
| race learns at level 1 = 
| granted by features = 
| granted by items = 
| granted by spells = 
| other ways to learn = 
| scribing = 
| used by creatures = 
| suppress sources = 
| npc only = 

<!-- Additional details -->
| notes = 
| bugs = 
| video = 
}}

Examples

Markup

{{Feature page
| type = spell
| name = Ice Knife <!-- This can usually be omitted if it matches the page title -->
| level = 1
| school = Conjuration

| summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface.
| description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice}} surface. On miss, the shard of ice still explodes.
| extra description = This spell can be cast while you are {{Cond|Silenced}}.

<!-- These images can omitted if the prefixes match the page name -->
| image = Ice Knife.webp
| controller icon = Ice Knife Icon.webp
| hotbar icon = Ice Knife Unfaded Icon.webp

| damage 1 = 1d10
| damage 1 type = Piercing
| damage 2 = 2d6
| damage 2 type = Cold

| cost = action, spell1
| attack roll = yes
| on miss = The shard of ice still explodes.
| save = DEX
| on save = The damage from the explosion is negated
| range m = 18
| aoe = radius
| aoe m = 2
| higher levels = [[Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Cold}} damage for each spell slot level above 1st.

| uid = 
Projectile_IceKnife:Normal level 1 variant,
Projectile_IceKnife_2:Upcasted level 2 variant,
Projectile_IceKnife_3:Upcasted level 3 variant,
Projectile_IceKnife_4:Upcasted level 4 variant,
Projectile_IceKnife_5:Upcasted level 5 variant,
Projectile_IceKnife_6:Upcasted level 6 variant,
Projectile_MAG_IceKnife:Once per rest variant available through Frost Prince, 
Projectile_MAG_IceKnife_MonkGloves:Once per rest variant available through Snow-Dusted Monastery Gloves,
Projectile_WYR_SmugglersCave_IceKnife_3:NPC-only variant used by Charming Latham,
Projectile_LOW_BhaalCultist_IceKnife:NPC-only variant used by Invokers of Bhaal,
| spell flags = HasSomaticComponent, IsSpell, HasHighGroundRangeExtension, RangeIgnoreVerticalThreshold, IsHarmful

| area = Ice
| area shape = radius
| area m = 2
| area duration = 2

| classes = Druid, Sorcerer, Wizard
| class learns at level 1 = Druid, Sorcerer, Wizard
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| granted by feats = Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items = Frost Prince:Long Rest, Snow-Dusted Monastery Gloves:Long Rest

| notes =
* Creatures on an [[Ice Surface]] will fall {{Cond|Prone}} on failing a [[Dexterity]] {{SavingThrow}}.
| video = Ice Knife Visuals.mp4
}}
Renders as
Ice Knife is a level 1 conjuration spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.

Description

Throw a shard of ice that deals 1d10PiercingPiercing damage. It explodes and deals 2d6ColdCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

Properties

Cost
Action + Level 1 Spell Slot
Damage: 3~22
+ 2d6ColdCold
Details
Attack roll (On Miss: The shard of ice still explodes.)
DEX Save (On Save: The damage from the explosion is negated)
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Creates Area: Ice

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d6ColdCold damage for each spell slot level above 1st.

Technical details

UIDs
Projectile_IceKnife
Normal level 1 variant
Projectile_IceKnife_2
Upcasted level 2 variant
Projectile_IceKnife_3
Upcasted level 3 variant
Projectile_IceKnife_4
Upcasted level 4 variant
Projectile_IceKnife_5
Upcasted level 5 variant
Projectile_IceKnife_6
Upcasted level 6 variant
Projectile_MAG_IceKnife
Once per rest variant available through Frost Prince
Projectile_MAG_IceKnife_MonkGloves
Once per rest variant available through Snow-Dusted Monastery Gloves
Projectile_WYR_SmugglersCave_IceKnife_3
NPC-only variant used by Charming Latham
Projectile_LOW_BhaalCultist_IceKnife
NPC-only variant used by Invokers of Bhaal

Area: Ice

Ice Ice

Duration: 2 turns

AoE: 2 m / 7 ft (Radius)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

Spell save DC  Dexterity saving throw

Condition: Difficult Terrain

How to learn

Classes: Granted by features:

Granted by items:

Notes

Visuals

Markup

{{Feature page
| type = spell
| name = Conjure Woodland Beings <!-- This can usually be omitted if it matches the page title -->
| uid = Target_ConjureWoodlandBeings
| level = 4
| school = Conjuration

| summary = This spell summons a [[Dryad (Conjure Woodland Being)|Dryad]] to fight alongside the caster.
| description = Conjure a [[dryad]] to fight alongside you. She can use {{Pass|Nature's Step}}, {{SAI|Entangle}} enemies, and {{SAI|Fallen Lover|Summon}} a wood woad.

<!-- These images can omitted if the prefixes match the page name -->
| image = Conjure Woodland Beings.webp
| controller icon = Conjure Woodland Beings Icon.webp
| hotbar icon = Conjure Woodland Beings Unfaded Icon.webp

| cost = action, spell4
| range = ranged
| spell flags = IsSpell, HasVerbalComponent, HasSomaticComponent, CannotTargetItems, CannotTargetCharacter

| creature = Dryad (Conjure Woodland Being)
| creature duration = Until long rest
| creature description = 
{{Spell action|Strengthened Shillelagh}}
{{Spell action|Entangle (Dryad)}}
{{Spell action|Fallen Lover}}
{{Spell action|Spike Growth|cost=action}}
| classes = Druid
| class learns at level 7 = Druid

| notes =
* A [[Wood Woad]] summoned by the Dryad will remain intact and under player control if the Dryad is killed.
* Each caster can only have one active instance of this, and each Dryad can only have one actively summoned [[Wood Woad]]. Casting it again will despawn the previous one.
}}
Renders as

Conjure Woodland Beings is a level 4 conjuration spell. This spell summons a Dryad to fight alongside the caster.

Description

Conjure a dryad to fight alongside you. She can use Nature's Step Nature's Step, Entangle Entangle enemies, and Summon Summon a wood woad.

Properties

Cost
Action + Level 4 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

UID
Target_ConjureWoodlandBeings

Creature: Dryad (Conjure Woodland Being)

STR

10

DEX

14
(+2)

CON

11

INT

14
(+2)

WIS

15
(+2)

CHA

18
(+4)

Duration

Until long rest

Hit Points

22

Armour Class

13

Strengthened Shillelagh Strengthened Shillelagh (Bonus Action)
Cast as a cantrip at will.
Entangle Entangle (Action)
Cast as a cantrip at will.
Fallen Lover Fallen Lover (Action)
Summon a Wood Woad bound to your tree to fight alongside you. ( Recharge: Short rest.)
Spike Growth Spike Growth (Action)
Cast as a level 2 spell at will.

How to learn

Classes:

Notes

  • A Wood Woad summoned by the Dryad will remain intact and under player control if the Dryad is killed.
  • Each caster can only have one active instance of this, and each Dryad can only have one actively summoned Wood Woad. Casting it again will despawn the previous one.

Template data

Page generating template for any spell, action, or passive feature.

Template parameters[Edit template data]

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Feature typetype

The type of the feature.

Suggested values
spell weapon action action passive
Example
spell
Stringrequired
Feature namename

The name of the feature, as it is displayed. This can be omitted if the page name matches the name exactly.

Example
Fireball
Stringoptional
Spell levelspell level level

Only applicable with type = spell. Specify the level of the spell.

Suggested values
cantrip 1 2 3 4 5 6
Example
3
Stringoptional
Spell schoolspell school school

Only applicable with type = spell. Specify the associated school of the spell.

Suggested values
Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation
Example
Enchantment
Stringoptional
Feature summarysummary

A short summary of the feature. This appears at the top of the page and on link previews.

Contentrequired
Feature descriptiondescription

This is the full in-game description of the feature. Try to reflect the in-game description as closely as possible, but any errors in the in-game description should be corrected (and noted).

Contentrequired
Extra descriptionextra description

The extra in-game description of the spell, shown when the tooltip is locked on screen. This content will also be collapsed in feature boxes and similar contexts.

Contentoptional
Brief descriptionbrief description brief

Minimal description with as little visual clutter (like in-line icons) as possible, for use in infoboxes and the like. If not set, the normal description will be used instead in these contexts.

Contentsuggested
Warningwarning

Warning text for the tooltip that doesn't belong in the description.

Example
{{Prereq|You can't cast or concentrate on spells while raging.}}
Stringoptional
Tooltip imageimage

This is the feature's in-game 380x380 tooltip image. This can be omitted if the desired image is {{PAGENAME}}.webp.

Example
Fireball.webp
Filesuggested
Controller iconcontroller icon

This is the feature's 144x144 tooltip image used for the controller interface. This can be omitted if the desired image is {{PAGENAME}} Icon.webp.

Example
Fireball Icon.webp
Filesuggested
Iconhotbar icon

This is the spell's in-game 64x64 hotbar icon used in the keyboard and mouse interface. This can be omitted if the desired image is {{PAGENAME}} Unfaded Icon.webp.

Example
Fireball Unfaded Icon.webp
Filesuggested
Damagedamage 1 damage

List damage that this feature deals. An arbitrary number of these parameters can be provided with n = 1,2,3, and so on for features that deal multiple types or instances of damage. Omitting the number is an alias for damage 1. Refer to Module:Damage display for a detailed description of valid inputs for this field.

Example
3d6 + 2 + wis mod
Stringoptional
Damage typedamage 1 type damage type

The damage type of the nth damage instance. This is required for each damage instance.

Suggested values
Acid Cold Fire Force Healing Lightning Necrotic Poison Radiant Thunder Psychic Physical Piercing Bludgeoning Slashing
Example
Fire
Stringoptional
Damage infodamage 1 info damage info

Extra info corresponding to the nth damage instance.

Example
if the target is a Fiend or Undead
Stringoptional
Resource costcost

The resource(s) needed to use this feature. This is a comma separated list of resource names. Refer to Template:Resource for the complete list of resource names and aliases.

Suggested values
action bonus reaction spell1 l1
Example
action, level1
Stringsuggested
Resource cost on hithit cost

The resource expended when the spell hits the target. This is a comma separated list of resource names. Refer to Template:Resource for the complete list of resource names and aliases.

Suggested values
bonus reaction spell1 l1
Example
bonus
Stringoptional
Attack roll typeattack roll

Whether the feature uses an attack roll or not. This can simply be yes or specify a particular type of attack roll. Leave blank if no attack roll is made.

Suggested values
yes melee weapon melee spell melee unarmed melee off-hand weapon ranged weapon ranged spell ranged unarmed ranged off-hand weapon
Default
No
Stringoptional
On miss effecton miss

Used in conjunction with 'attack roll' describes what happens if the feature misses its attack roll.

Example
Thorns still explode
Stringoptional
Saving throwsave

Specify the ability score for saving throw used by this feature.

Suggested values
STR DEX CON WIS INT CHA
Example
WIS
Stringoptional
Saving throw DCsave dc

The DC for the saving throw of this feature. This can be a fixed value or a special variable like caster or weapon action.

Suggested values
16 caster weapon action
Example
15
Stringoptional
On save effecton save

Used in conjunction with 'save', describes what happens when the target successfully makes their saving throw.

Suggested values
Targets still take half damage.
Example
Targets still take half damage.
Stringoptional
Rangerange

Specify the range of the feature using a predefined value.

Suggested values
ranged melee self reach weapon
Example
ranged
Stringoptional
Range in metersrange m

If the feature's range does not fall into one of the predefined categories, specify the range in meters. The corresponding range in feet will be computed from this.

Example
5
Numberoptional
Range in feetrange ft

If the feature's range does not fall into one of the predefined categories, specify the range in feet. The corresponding range in meters will be computed from this. It is preferred to use 'range m' instead as meters are the units used internally by the game.

Example
35
Numberoptional
Area of effect shapeaoe

Indicates if the feature affects an area, and the shape of its AoE.

Suggested values
radius cone cube line
Example
cone
Stringoptional
AoE radius in metersaoe m

This indicates the radius/length of the feature's AoE in meters. The corresponding values in feet will be calculated from this.

Example
5
Numberoptional
AoE radius in feetaoe ft

This indicates the radius/length of the feature's AoE in feet. The corresponding values in meters will be calculated from this. It is preferred to use 'aoe m' instead as meters are the units used internally by the game.

Example
15
Numberoptional
Push/pull distanceforce

Specify a special value for the forced movement (push or pull). This can be freeform text or the special 'shove' value. For fixed push/pull distances use 'force m' instead.

Suggested values
shove
Example
shove
Stringoptional
Push/pull distance in metersforce m

This indicates the push or pull distance of the feature's forced movement. Negative values are displayed as "Pull" and positive values are displayed as "Push". The corresponding value in feet will be calculated from this. An additional information parameter can be added separated by a ':'. This is freeform text that can specify any additional properties of the push/pull.

Example
-6:Towards AoE center
Stringoptional
Push/pull distance in feetforce ft

Like 'force m' but specified in feet. It is preferred to use 'force m' instead as meters are the units used internally by the game.

Example
-20:Towards AoE center
Stringoptional
Affected targetstargets

This indicates what this feature targets or affects.

Example
Enemies only
Stringoptional
Durationduration

Duration the this feature lasts for.

Example
Until long rest
Stringoptional
Recharge frequencyrecharge

The frequency of recharge for this feature, if any.

Suggested values
Long Rest Short Rest Per battle Per turn
Example
Per turn
Stringoptional
Requires concentrationconcentration

Whether the feature requires the caster to maintain concentation. "Yes" if it does, leave blank otherwise.

Suggested values
Yes No
Default
No
Example
yes
Booleanoptional
Is ritualritual

For spells, indicates if it is a ritual or not. Leave blank if not a ritual spell.

Default
No
Example
yes
Booleanoptional
Changes at higher levelshigher levels

Describes how this feature scales with level or how a spell scales with spell level.

Example
When the spell is cast at 2nd Level or higher, the damage increases 1d6 Fire damage for each spell slot level above 1st.
Contentoptional
Additional propertiesadditional

Freeform field for adding any additional properties to the action.

Contentoptional
UID(s)uid uids

The UID of the feature as defined in the Stats/Generated files. For actions with multiple variants, multiple UIDs can be specified with a comma separated list. Additional optional information can also be added to each UID with a ":" separator.

Example
Projectile_Fireball:Normal level 3 spell, Projectile_MAG_FlamingFist_StaffOfFire_Fireball:Once-per-rest version granted by Incandescent Staff
Stringoptional
Technical spell flagsspell flags

A comma separated list of the spell flags of this action.

Example
HasVerbalComponent, HasSomaticComponent, IsSpell, HasHighGroundRangeExtension, RangeIgnoreVerticalThreshold, IsHarmful, CanAreaDamageEvade
Contentoptional
Features grantedgrants

Comma-separated list of spells, actions, or other features granted by this feature.

Example
Produce Flame: Hurl, Produce Flame: Dismiss
Stringoptional
Variantsvariants

Comma-separated list of variants of the feature, like the elemental types of Chromatic Orb.

Example
Chromatic Orb: Fire, Chromatic Orb: Ice, Chromatic Orb: Acid, ...
Stringoptional
Variant ofvariant of

The parent spell or feature of this feature.

Example
Chromatic Orb
Stringoptional
Summoned creaturecreature 1 creature

Specify the name of any creature summoned by the feature. Multiple creatures can be specified with n = 1, 2, 3, and so on.

Example
Boo
Stringoptional
Summoned creature descriptioncreature 1 description creature description

Any additional text to put underneath the creature box. Accepts full wiki formatting. This can be used to show a preview of the creature's abilities for example.

Contentoptional
Summoned creature durationcreature 1 duration creature duration

Specify the duration the creature is summoned for.

Example
10 turns
Stringoptional
Summoned itemitem 1 item

Specify the name of any item summoned by the feature. Multiple item can be specified with n = 1, 2, 3, and so on.

Example
Flame Blade (weapon)
Page nameoptional
Summoned item countitem 1 count item count

Specify an optional count for the summoned items. For example, Goodberry summons four copies of the item.

Stringoptional
Summoned item durationitem 1 duration item duration

Specify an optional duration for the summoned items.

Example
Until long rest
Stringoptional
Inflicted conditioncondition 1 condition

The full name of the condition (if any) that this feature applies to its target(s). Leave blank if there is no condition. Multiple conditions can be specified with n = 1,2,3, and so on.

Example
Hastened
Stringoptional
Inflicted condition durationcondition 1 duration condition duration

The duration in turns of the feature's applied condition. Leave blank if the duration is unlimited.

Suggested values
long rest short rest until save 10
Example
5
Stringoptional
Save against conditioncondition 1 save condition save

The save that the feature's target must roll to avoid or reduce its effects. Can use short or long name, e.g: "STR" or "Strength". This can be omitted if the 'save' field is set and matches the save used for the condition.

Suggested values
Strength Dexterity Constitution Intelligence Wisdom Charisma
Example
WIS
Stringoptional
DC for condition savecondition 1 dc condition dc

The DC of the feature's inflicted condition. This can be omitted if the 'save dc' field is set and matches the save DC used for the condition.

Suggested values
16 weapon action caster
Example
13
Stringoptional
Created area namearea

Indicates the name of a special area/field/surface/cloud created by the feature (if any). Leave blank if there is none.

Example
Hunger of Hadar (area)
Stringoptional
Created area shapearea shape

Indicates the shape that the special area created by the spell takes.

Suggested values
Radius Cone Cube
Example
Radius
Stringoptional
Area radius/length in metersarea m

Indicates the size of the area created by the feature in meters. The corresponding value in feet will be calculated from this.

Example
5
Numberoptional
Area radius/length in feetarea ft

Indicates the range of the area created by spell, in feet.

Example
12
Numberoptional
Area durationarea duration

Indicates how long the area created by the feature lasts.

Example
6
Numberoptional
Classes which learnclass learns at level n

Specify what classes get access to this feature and at what level. This is a comma separated list of class/subclass names with an optional 'via' parameter separated by ':'. For example, specify "class learns at level 5" with a comma-separated list of classes to specify classes that acquire this feature at class level 5. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access. This 'via' option is a free-form parameter to specify any additional details about how it is acquired.

Example
Sorcerer, Wizard, Fiend, Light Domain, Bard:via [[Magical Secrets]]
Stringsuggested
Races which learnrace learns at level n

Specify what races get access to this feature and at what level. For example, use "race learns at level 5" with a comma-separated list of races to specify which races learn this spell at level 5. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.

Example
Elf, Seldarine Drow
Stringsuggested
Granted by featuresgranted by features

Specify any features that grant access to this action. This is a comma separated list of feature names.

Example
Charger
Stringoptional
Granted by itemsgranted by items

Specify any items that grant access to this feature. This is a comma separated list of items with an optional recharge parameter separated by ':'.

Example
Incandescent Staff:Long Rest, Markoheshkir:Short Rest
Stringoptional
Granted by spellsgranted by spells

Specify any spells that grant access to this feature. This is a comma separated list of spell names

Example
Heat Metal
Stringoptional
Other ways to learnother ways to learn

Specify any other way of acquiring this feature. This is a free-form parameter to handle any cases that are not covered by the other parameters.

Stringoptional
Spell scribingscribing

Specify whether this spell can be acquired by scribing a scroll as a wizard. Values are "yes" if it is possible, "no" if there are available scrolls which cannot be transcribed, or "no scrolls" if there are no available scrolls to transcribe. If the name of the scroll does not match the spell name, the scroll name can be optionally added after a ":" separator.

Suggested values
yes no no scrolls
Example
yes:Scroll of Enlarge
Stringoptional
Used by creaturesused by creatures

Specify any creatures who use this feature in a comma separated list.

Stringoptional
NPC onlynpc only

Specify that this feature is not acquirable by players.

Booleanoptional
Hide sourcessuppress sources

Stop the "How to learn" section from being generated. This is useful for extremely common actions like Dash where that section would not make sense.

Booleanoptional
Notesnotes

Any extra or related information about the feature. This is usually formatted as a bulleted list of notes. If a note describes a bug, it belongs in the bugs field instead.

Contentoptional
Bugsbugs

Any known bugs about the feature. This is usually formatted as a bulleted list of bugs.

Contentoptional
Videovideo

Name of an uploaded video file showcasing the spell.

Fileoptional