Teghun
Portrait
STR
DEX
CON
INT
WIS
CHA
15 (+2)
14 (+2)
13 (+1)
8 (-1)
11 (0)
9 (-1)
STR
DEX
CON
INT
WIS
CHA
+2
+2
+1
-1
0
-1
Has Disadvantage on Dexterity and Charisma checks.
Cannot move or act and automatically fails Strength /Dexterity saving throws. Attacks against it have Advantage and automatically critical hits within melee distance.
Deals an extra 1d8 Physical when attacking with a melee weapon.
Can see in the dark up to a certain distance.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
15 (+2)
14 (+2)
13 (+1)
8 (-1)
11 (0)
9 (-1)
STR
DEX
CON
INT
WIS
CHA
+2
+2
+1
-1
0
-1
Has Disadvantage on Dexterity and Charisma checks.
Cannot move or act and automatically fails Strength /Dexterity saving throws. Attacks against it have Advantage and automatically critical hits within melee distance.
Deals an extra 1d8 Physical when attacking with a melee weapon.
Can see in the dark up to a certain distance.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
15 (+2)
14 (+2)
13 (+1)
8 (-1)
11 (0)
9 (-1)
STR
DEX
CON
INT
WIS
CHA
+2
+2
+1
-1
0
-1
Has Disadvantage on Dexterity and Charisma checks.
Cannot move or act and automatically fails Strength /Dexterity saving throws. Attacks against it have Advantage and automatically critical hits within melee distance.
Deals an extra 1d8 Physical when attacking with a melee weapon.
Can see in the dark up to a certain distance.
Automatically attack an enemy moving out of your reach.
When making melee weapon attacks, you roll your damage dice twice and use the highest result.
UID
S_GOB_Festivities_BugbearSleeper_01
UUID
3247a67c-8b1c-4429-a3f7-3321e33fae54
Teghun is a sleeping bugbear in the Goblin Camp during Act One .
Teghun can be found on the northern edge of the Goblin Camp with several other goblins and a bugbear who have fallen into a drunk slumber. Attacking the cracked wall to gain entry into the Shattered Sanctum causes all nearby enemies to wake up and initiate combat.
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