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Rush (Boar)
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See also: Rush (disambiguation)

Description
Charge forward and attack all enemies and objects in the way.Doesn't provoke Opportunity Attacks.
Properties
- Cost
- Action
- Damage: 2~7
- Details
- Attack roll
- Range: 9 m / 30 ft

1d6 + 1
Condition: Prone
Duration: 2 turns
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Hellsboar, Scared Boar, and Tusk