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Multiattack (Flesh)
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This article is about the Multiattack action used by Flesh. For other uses, see Multiattack (disambiguation).

Description
Aim multiple attacks at a target. If you have gone , the target is also knocked .The target must be , or the flesh golem must be Berserk.
Properties
- Cost
- Action
- Damage: 8~64 + modifiers
- Details
- attack roll Melee unarmed
- STR Save (Spell save DC)
- Melee: 1.5 m / 5 ft


4d8 + Strength modifier
+ 4d8 + Strength modifier
In Explorer difficulty, the damage is reduced to


2d6 + Strength modifier
+ 2d6 + Strength modifier
Technical details
UIDs
Target_Multiattack_FleshGolem
Balanced difficulty version
Target_Multiattack_FleshGolem_EasyMode
Explorer version with reduced damage
Spell flags
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Flesh