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Mirg

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Sharp-Eye Mirg is a goblin stationed in the Goblin Camp in Act One.

Bloody arm is killin' me. 'Ere's to the best sedative there is - BOOZE.
Mirg, complaining about an injury

Involvement[edit | edit source]

Act One[edit | edit source]

Sharp-Eye Mirg can be found in the main outdoor area of the Goblin Camp, complaining to Puli Puli about a recent injury from a raid.

If the party successfully poison the booze tub in the Goblin Camp, Mirg proposes a toast and encourage the player character to drink. The player character can attempt to convince all the goblins to drink.

  • Down the drink. (DC 15  Constitution saving throw to avoid taking1d6PoisonPoison for Duration: 10 turns)
  • [SLEIGHT OF HAND] Spill the beer, then pretend to drink from the empty cup. (DC 10)
  • [DECEPTION] After you! I shouldn't drink before the host. (DC 10)
  • [BARD] [PERFORMANCE] Show off an elaborate bartending trick. (DC 10 Advantage Icon.png)

Failing any of the checks above will give you another chance to avoid suspicion:

  • Down the drink. (same as above)
  • Drink quickly to squash their suspicions. (same as above)
  • You caught me. It's poisoned. (this will turn the whole camp hostile)
  • [PERSUASION] I'm simply being a good guest, that's all. (DC 10)
  • [DECEPTION] I was checking none of you idiots had spilled anything foul in there. (DC 10)
  • [PERFORMANCE] Aw, c'mon. I've already had a few cups... can barely see straight. (DC 7)
  • [DETECT THOUGHTS] [WISDOM] Read her mind.
    • Don't be stupid. You might be able to drink all day - the Absolute needs me sober.

If successful in tricking the goblins, Mirg will be one of many to die from poison.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)   –  Goblin Bow
Damage: 4~14
1d6 + 2PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Hamstring Shot Hamstring Shot (Action)   –  Goblin Bow
Damage: 3~8
1d6 + 2PiercingPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON Save
 Range: Normal weapon range
Recharge: Short rest

Nimble Escape

Ranged Attack Ranged Attack (Action)   –  Goblin Bow
Damage: 3~8
1d6 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Worg Companion Worg Companion (Action)
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

Loot[edit | edit source]

External links[edit | edit source]