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Invisibility (spell)
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See also: Invisibility (disambiguation)

Description
Touch a creature to turn it . Attacks against it have Disadvantage. It attacks with Advantage.Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action[See Notes], or is damaged.
Condition ends early if the creature attacks or casts a spell.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Upcasting: Affects an additional target for each spell slot level above 2nd.Technical details
UID
Target_Invisibility
Condition: Invisible
Duration: 10 turns
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, becomes , interacts with an object, takes an action or bonus action, or is damaged.
How to learn
Classes:
- Class level 3: Bard, Sorcerer, Warlock, Wizard, and Circle of the Land (Grassland)
- Class level 7: Arcane Trickster
- Class level 8: Eldritch Knight
Granted by items:
- Shifting Corpus Ring ( Recharge: Long rest)
- Fetish of Callarduran Smoothhands ( Recharge: Long rest)
Notes
- Actions with the
Invisible
spell flag can be safely performed without breaking invisibility. These include:- Many movement actions, such as and .
- Using certain items, including potions.
- Opening most containers without adding or removing anything.
- Casting certain spells such as .
- Duergar acquire a cantrip version of this spell at character level 5.
- Invisibility has two incantations: Evanesco, Latin for "I disappear/vanish", and Invisiblis, Latin for "Invisibility".