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Invisibility (Air Myrmidon)
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This article is about the invisibility action available to Air Myrmidons. For other uses, see Invisibility (disambiguation).

Description
Manipulate the currents of the air to make yourself undetectable.Invisibility ends early if you attack, cast another spell, take an action, or take damage.
Properties
- Cost
- Action
- Details
- Range: Self
- Short rest Recharge:
Technical details
UID
Shout_Invisibility_Myrmidon_Air
Spell flags
Condition: Invisible
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, becomes wet, interacts with an object, takes an action or bonus action, or is damaged.
How to learn
Used by creatures: Air Myrmidon, and Wild Shape: Air Myrmidon