Ad placeholder
Hunter's Mark
Jump to navigation
Jump to search

Description
Mark a creature as your quarry to deal an additional 1d6 damage whenever you hit it with a weapon attack.If the target dies before the spell ends, you can use
to mark a new creature.Properties
- Cost
- Bonus Action + Level 1 Spell Slot
- Damage: 1~6
- Details
- Range: 18 m / 60 ft

1d6 (Per weapon attack)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_HuntersMark
Spell flags
Grants:
Condition: Hunter's Mark Quarry
Long rest Duration: Until
- Affected entity suffers an additional 1d6Weapon damage if the spellcaster hits it with a weapon attack.
Condition: Hunt Completed
- Can use a bonus action to reapply Hunter's Mark to another target.
How to learn
Classes:
- Class level 2: Ranger
- Class level 3: Oath of Vengeance
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
- Grymskull Helm ( Recharge: Long rest)
- Hunting Shortbow ( Recharge: Long rest)
Notes
- Beast companions for Beast Masters and Gathered Swarm for Swarmkeepers both have a passive feature, and respectively, which causes this spell to improve their damage as well when their Ranger casts it.
- Otherwise, only the caster benefits from the extra weapon damage.
- The damage provided by this spell functions more like The Spellsparkler. than spell damage; as such, it does not provoke effects that activate on spell damage such as
- Unlike in Dungeons & Dragons 5th Edition, unarmed attacks in Baldur's Gate 3 are not counted as "weapon attacks" and do not benefit from Hunter's Mark.
- The Latin incantations for Hunter's Mark are Es Praedae Mei ("You are my prey") and Mors Certa ("Certain death").