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Heroes' Feast
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Description
You and everyone around can't be Poisoned, Diseased, or Frightened (status group). Everyone's maximum Hit Points increases by 12, and they make Wisdom Saving throws with Advantage.Properties
- Cost
- Action + Level 6 Spell Slot
- Details
- Range: Self
- AoE: 18 m / 60 ft (Radius)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Shout_HeroesFeast
Spell flags
Condition: Thoroughly Stuffed
Long rest Duration: Until
- The affected entity is immune to Diseases, Poisons, and being Frightened, it makes all Wisdom Saving throws with Advantage, and its maximum Hit Points are increased by 12
How to learn
Notes
- Creates a temporary Feast Supplies container for 10 turns that contains 46-58 Camp Supplies and 1 bottle of Water. These items drop on the floor when the container expires.
- The buff from this spell disappears if the caster unprepares the spell.
- Heroes' Feast buffs all party members within range and line of sight, including familiars and summons, meaning that Heroes' Feast should generally be cast after any summons.
- The 12 HP from Heroes' Feast stacks with the bonus HP from Aid.
- While this spell does not make affected creatures immune to poisoned condition type. Heroes' Feast does make creatures immune to this condition, and thus Cloudkill as a whole. damage in general, deals its damage through the condition which falls under the
- The incantation for Heroes' Feast is Maior Et Fortior, Latin for "Bigger and stronger".