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Harm
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Description
Reduce a target's maximum Hit Points, but never below 1.Properties
- Cost
- Action + Level 6 Spell Slot
- Damage: 14~84
- Details
- CON Save (On Save: Target still takes half damage, but its maximum hit points are not reduced.)
- Range: 18 m / 60 ft

14d6
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_Harm
Spell flags
Condition: Harm
Long rest Duration: Until
Spell save DC Constitution saving throw
- Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
- This condition is a Disease
How to learn
Classes:
- Class level 11: Cleric
Bugs
- On a failed saving throw, Harm reduces the target's maximum hit points by 14d6 but does not actually inflict any
- On a successful saving throw, Harm deals 14d6 / 2 damage as expected.
damage. This means that it does not trigger damage riders or other effects which require a damage source. Further, the effective damage dealt (through the reduction in maximum hit points) is reduced by the amount of hit points the target was already missing, potentially to zero (i.e. killing the target).
External links[edit | edit source]
- Harm on the Forgotten Realms Wiki