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Evard's Black Tentacles
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Description
Tentacles sprout from the ground, turning the area into , attacking and creatures within.Properties
- Cost
- Action + Level 4 Spell Slot
- Damage: 3~18
- Details
- STR Save
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
- Creates Area: Black Tentacles

At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_BlackTentacles
Spell flags
Area: Black Tentacles

Duration: 10 turns
AoE: 6 m / 20 ft (Radius)
Squirming, ebony tentacles fill the area, turning it into 3~18 damage to all creatures entering it and them.
, and dealing- Surface Type:
Condition: Black Tentacles
Spell save DC Strength saving throw
- Restrained by dark tendrils. Affected entity can't move and takes 3d6Bludgeoning damage per turn.
- Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 7: Wizard, and The Great Old One
Granted by items:
- Strange Tendril Amulet ( Recharge: Long rest)
Other ways to learn:
- Wizards with Level 4 Spell Slots can scribe a Scroll of Evard's Black Tentacles to their spellbooks.
Notes
- condition has two possible effects: it can prevent a character from moving, and it can deal damage.
- There is a saving throw for restraining, and restraining may happen
- when the spell is cast
- at the beginning of a character's turn
- when re-entering the area.
- Damage is dealt only at the beginning of the turn when a character fails the save and also had the condition before the turn.
- An affected character seems to lose all movement speed, but actually the duration of this condition is only applied whilst on its surface; this means that movement speed is returned if the character escapes the surface, for example by using . As a comparison, has duration of 1, so escaping the webbed surface does not return the movement speed.
- If a character is dealt damage by a weapon (at least, spells and fists do not appear to have this effect) earlier in the same round, it is not affected when the spell is cast. However, if later in the same turn such a character moves in the affected surface, they will need to make the saving throw.