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Destructive Wave
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Description
Create a shockwave of either divine or malevolent thunder that damages nearby enemies and possibly knocks them .Properties
- Cost
- Action + Level 5 Spell Slot
- Damage: 10~60
- Details
- CON Save (On Save: Targets still take half damage.)
- Range: 9 m / 30 ft
- Targets: Enemies only


5d6
+ 5d6
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Shout_DestructiveWave
Spell flags
Variants
Condition: Prone
Duration: 1 turn
Spell save DC Constitution saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 9: Tempest Domain (Domain Spell), and Light Domain (Domain Spell)
Granted by items:
- Markoheshkir ( Recharge: Short rest)
Notes
- This spell only affects enemies, so it can be used without risk of friendly fire.
- This spell can only be learned by Tempest clerics and Light clerics despite being a paladin spell in D&D 5e, as paladins do not get access to level 5 spells until level 17 in D&D 5e.
Bugs
- This spell is classified as a or spell depending on the variant rather than a spell. This means it will not work with Tempest Domain's or bonus damage.