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Daylight: Enchant Item
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Description
Enchant an item or weapon to shine with the light of the sun and dispel all darkness around it. Target must have a weapon in its main hand.Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: 18 m / 60 ft
- AoE: 15 m / 50 ft (Radius)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_Daylight_Enchantment
Spell flags
Condition: Daylight
Spell save DC Dexterity saving throw
- Shining with the light of the sun. Dispels Darkness within a radius of 15 m / 50 ft.
- The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.
How to learn
This spell is a variation of:
Notes
- The in-game description for this variant of the spell is incorrect. If applied to a character, the effect will be applied to their held main-hand weapon until long rest and will persist even if the caster is no longer in the active party.
- If cast on a non-allied creature, there is a Dexterity saving throw to avoid the effect. This does not apply for allies or inanimate items.
- Exposing Duergar, Drow and other NPCs to this spell will trigger Sunlight Sensitivity they typically have in outdoor daylight, but it will not cause Sussur Blooms to wither while in the Underdark.
- This spell can be used as an alternative to a Moonlantern, making it very useful when traversing the Shadow-Cursed Lands.
Gallery[edit | edit source]
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Tooltip Image
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External links[edit | edit source]
- Daylight on the Forgotten Realms Wiki