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Consume Souls (tactician)
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See also: Consume Souls (balanced) and Consume Souls (explorer)

Description
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
Regain 3d6 and restore your every time you absorb souls in this way.Properties
- Cost
- Bonus Action
- Healing: 3~18
- Details
- Range: 30 m / 100 ft
- Recharge: Per turn

3d6 (per Soul Pillar)
Condition: Punish Divinity
- When hit with damage, Raphael can use a reaction to stun the attacker, leaving the impudent creature
How to learn
Used by creatures: Raphael