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Charge (Minotaur)
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Description
Charge forward, attacking all enemies in the way, pushing them back 2 m / 7 ft and possibly knocking them .Doesn't provoke Opportunity Attacks.
Properties
- Cost
- Action + Movement Speed
- Damage: 8~36
- Details
- Attack roll
- STR Save (DC 14)
- AoE: 12 m / 40 ft (Line)
- Pushes: 2 m / 7 ft
- Recharge: Per turn

4d8 + 4
Technical details
UIDs
Rush_Charge_Minotaur
Rush_Charge_Minotaur_Ally
Spell flags
Condition: Prone
Duration: 2 turns
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Minotaur
Notes
- This charge has a minimum range of 4.5 m / 15 ft so at closer ranges, a minotaur will use its weaker attack.