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Findal

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Revision as of 08:47, 6 September 2023 by DrakeCross22 (talk | contribs) (Added passives. Corrected skill check choices.)
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Findal
Stats
Level 1

STR

10

DEX

12
(+1)

CON

10

INT

12
(+1)

WIS

16
(+3)

CHA

12
(+1)
  Race [[Lightfoot Halfling Lightfoot Halfling|Lightfoot Halfling Lightfoot Halfling]]
  Type Humanoid
  HP 22
  AC 11
  Size Small
  Weight 35kg / 70lbs
  Proficiency Bonus +2
  Initiative +1
Passive features
Character information
Class Druid Druid
Location Underground Passage, Emerald Grove

Findal is a Lightfoot Halfling in the Underground Passage. He is being interrogated by Tracker Worm, Tracker Torrack, Sharp-eye Gurza and Warrior Gresh.

Spells Known

Level 1 Spells Known
Cantrips known

Notable Loot

Act One

When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.

He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped.

If the players are currently escorting Sazza out through the Underground Passage, Findal notices the rescue attempt. The player has a few options for how to handle this. They can...

If the player passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.

Should the players save him, Findal relocates to the Emerald Grove.

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