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Heat Metal

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Heat Metal is a Level 2 Transmutation Spell. This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties.

"Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage."

Action Level 2 Spell Slot

Range 18m / 60ft
School Transmutation
Saving Throw Constitution
Concentration Required
Condition Heat Metal
Duration 10 turns
Class Bard, Druid

Description

Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire damage and force the creature to let go or receive Disadvantage.

Properties

Action + Level 2 Spell Slot

Available to level 3 Bard and Druid.

  • Target: a metal weapon or armour
  • Damage:
    2d8 (2~16) Damage TypesFire
  • Range: 18m / 60ft
  • Concentration: Required
  • Saving Throw: Constitution (if the spell targets a weapon)