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Goblin Booyahg: Difference between revisions

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Interactions at the village,model, Formating of the character
Moving interaction to Blighted Village article as they are limited with each other.
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{{Range|m=18|ft=60}}
{{Range|m=18|ft=60}}
== Interactions ==
{{SpoilerWarning}}
When entering the [[Blighted Village]] from the East, a goblin booyahg is preparing an ambush.
* Attack the Goblins
:: {{Approval|Astarion|+1}}
* Intimidation DC 15 OR Persuasion DC 15 OR Illithid Wisdom DC 2 OR Be or disguise as a [[Drow]] to talk your way past.
:: {{Approval|Gale|+1}}  {{Approval|Shadowheart|+1}}
Saying you spotted them in the first dialogue gives advantage to the persuasion check.
Talking your way through gives 170 exp
Disguising as a Drow gives an inspiration for characters with the [[Charlatan]] background such as [[Astarion]]. (Need confirmation if being an actual drow works)





Revision as of 19:50, 18 September 2023

Goblin Booyahg
Stats
Level 2

STR

8
(-1)

DEX

12
(+1)

CON

10

INT

12
(+1)

WIS

8
(-1)

CHA

8
(-1)
  Race Goblin
  Type Humanoid
  HP 13
  AC 11
  Movement Speed 9m / 30ft
  Size Small
  Weight 35kg
  Proficiency Bonus +2
  Initiative +1
Passive features
Character information
Location Emerald Grove, Blighted Village, Goblin Camp
Faction Cult of the Absolute
Experience on kill 20


Goblin Booyahg are a generic Goblin NPCs and enemies found throughout Act One. They are the wizards of goblin kind, though their skills and knowledge are relatively primitive compared to more learned spellcasters. Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes.

Attacks and Abilities

Main Hand Attack - Ritual Staff

Action

Attack roll: +1

1d8 + -1 (0~7) Damage TypesBludgeoning

Acid Splash

Casts the Acid Splash Cantrip.

Action

DC 11  Dexterity saving throw to avoid taking damage.

1d6 (1~6) Damage TypesAcid

 Range: 18 m / 60 ft

AoE: 2 m / 7 ft (Radius)

Sleep

Casts the Sleep spell.

Action

 Range: 18 m / 60 ft

Grease

Casts the Grease spell.

Action

DC 12  Dexterity saving throw to avoid falling Prone.

 Range: 18 m / 60 ft

AoE: 4 m / 13 ft (Radius)

Ray of Sickness

Casts the Ray of Sickness spell.

Action

Attack roll: +3

2d8 (2~16) Damage TypesPoison

DC 12  Constitution saving throw to avoid becoming Poisoned.

 Range: 18 m / 60 ft