User:T-Furan: Difference between revisions

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| damage type = !-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --
| damage type = !-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --


| damage modifier = !-- "Proficiency" if the same as the parent weapon, otherwise select from the [[Ability Score]] as "STR, "DEX" etc. --
| damage modifier = !-- "Proficiency" if the same as the parent weapon, otherwise select from the [[Ability Score]] as "Strength", "Dexterity" etc. --


| extra damage = !-- Either same format as regular damage, or flat value if stated so in game--
| extra damage = !-- Either same format as regular damage, or flat value if stated so in game--
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| condition name = !-- Leave EMPTY if no condition is applied --
| condition name = !-- Leave EMPTY if no condition is applied --


| condition save = !-- Leave EMPTY if no condition is applied, otherwise select from the [[Ability Score]] as "STR, "DEX" etc. --
| condition save = !-- Leave EMPTY if no condition is applied, otherwise select from the [[Ability Score]] as "Strength", "Dexterity" etc. --


| condition duration = !-- Leave EMPTY if no condition is applied, otherwise duration of condition in turns --
| condition duration = !-- Leave EMPTY if no condition is applied, otherwise duration of condition in turns --

Revision as of 13:11, 16 September 2023

Hi! I like swords.


Weapon action page template draft:

| image = !-- A high-res image of the action. --

| action type = !-- Leave EMPTY for action, otherwise: "bonus", "both" (if action + bonus), "reaction", "movement" --

| weapon types = !-- Leave EMPTY if unique, otherwise all Weapon Types (in plural) that use this action --

| weapons = !-- Leave EMPTY if not unique, otherwise list all unique weapon/item names that use this action --

| description = !-- In-game tooltip quote. --

| damage = !-- Must follow the strict format "XdY", or "weapon" if only weapon damage, or "half weapon" if half of weapon damage --

| damage type = !-- Accepts any of Damage Types, but usually: Slashing, Piercing, or Bludgeoning --

| damage modifier = !-- "Proficiency" if the same as the parent weapon, otherwise select from the Ability Score as "Strength", "Dexterity" etc. --

| extra damage = !-- Either same format as regular damage, or flat value if stated so in game--

| extra damage type = !-- Accepts any of Damage Types --

| attack roll = !-- A yes/no property, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --

| duration = !-- Leave EMPTY if none, otherwise duration of the weapon action ability in turns --

| range type = !-- Leave EMPTY if ranged, otherwise "weapon", "melee", or "self" --

| range m = !-- Leave EMPTY if "range type" is not empty, otherwise provide the range in meters. --

| range ft = !-- Leave EMPTY if "range type" is not empty, otherwise provide the range in feet. --

| aoe = !-- Leave EMPTY if no AoE portion, otherwise "circle" for radial AoE, "cone" for conic AoE --

| aoe m = !-- Leave EMPTY if no AoE portion, otherwise provide the range in meters. --

| aoe ft = !-- Leave EMPTY if no AoE portion, otherwise provide the range in feet. --

| recharge = !-- Leave EMPTY if no recharge time, otherwise "Short Rest" or "Long Rest" --

| condition name = !-- Leave EMPTY if no condition is applied --

| condition save = !-- Leave EMPTY if no condition is applied, otherwise select from the Ability Score as "Strength", "Dexterity" etc. --

| condition duration = !-- Leave EMPTY if no condition is applied, otherwise duration of condition in turns --