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Created page with "Spell > List Of Spells > 1st Level Spells > Ensnaring Strike (Melee) ---- '''Ensnaring Strike (Melee)''' is a Level 1 Conjuration Spell. This spell allows spellcasters to ensnare enemies with thorny vines and deal Piercing damage to them each turn. File: Ensnaring Strike Melee Icon.png|upright=0.8|thumb|right|{{AbilityInfobox | title = <div style="font-size:105%; font-family:Georgi..." |
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| Damage = Weapon Damage | | Damage = Weapon Damage | ||
| Damage Types = [[Damage Types|<span style="color:#999999"> | | Damage Types = [[Damage Types|<span style="color:#999999">Physical Damage</span>]] | ||
| Range = Weapon Range | | Range = Weapon Range | ||
| School = Conjuration | | School = Conjuration | ||
| Saving Throw = [[Strength]] | |||
| Concentration = Required | | Concentration = Required | ||
| Condition = [[Condition#Ensnared|Ensnared]] | | Condition = [[Condition#Ensnared|Ensnared]] | ||
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== Description == | == Description == | ||
Your attack summons thorny vines, dealing <code>Weapon Damage + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]] <span style="color:#999999"> | Your attack summons thorny vines, dealing <code>Weapon Damage + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]] <span style="color:#999999">Physical damage</span></code> and possibly Ensnaring your target. | ||
Ensnared creatures cannot move and take <code><span style="color:#999999">1d6 Piercing damage</span></code> at the start of each turn. An ally can use its help action to try and tear away the vines. | Ensnared creatures cannot move and take <code><span style="color:#999999">1d6 Piercing damage</span></code> at the start of each turn. An ally can use its help action to try and tear away the vines. | ||
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''Available to level 2 [[Ranger]].'' | ''Available to level 2 [[Ranger]].'' | ||
* Damage: {{C|Weapon Damage}} | * Damage: {{C|Weapon Damage}} Physical | ||
** <code>Weapon Damage | ** <code>Weapon Damage [[Damage Types|<span style="color:#999999">Physical Damage</span>]]</code> | ||
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Weapon Range}} | * Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Weapon Range}} | ||
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}} | * Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}} | ||
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| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}} | | {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}} | ||
* Cannot move and takes <code><span style="color:#999999">1d6 | * Cannot move and takes <code><span style="color:#999999">1d6 Physical damage</span></code> per turn. | ||
* [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]]. | * [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]]. | ||
|} | |} | ||
== At Higher Levels == | == At Higher Levels == | ||
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by <code><span style="color:#999999">1d6 | When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by <code><span style="color:#999999">1d6 Physical damage</span></code> for each spell slots level above 1st. |