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Difficulty: Difference between revisions
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Updated balanced description to be better, added a minor note in Explorer |
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* Some turn-limited combat gives you additional turns making the encounter easier. | * Some turn-limited combat gives you additional turns making the encounter easier. | ||
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer. | * Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer. | ||
** This makes the Jack of All Trades achievement (multiclass into all the 12 classes on a single character) unobtainable. | |||
{{clear}} | {{clear}} | ||
=== Balanced === | === Balanced === | ||
[[File:Balanced Difficulty.webp|200px|thumb|right]] | [[File:Balanced Difficulty.webp|200px|thumb|right]] | ||
This middle ground of the other two difficulties, see the other difficulties to see the differences.{{clear}} | |||
=== Tactician === | === Tactician === |
Revision as of 07:04, 12 September 2023
Baldur's Gate 3 has three difficulty settings to choose from, in increasing difficulty order: Explorer, Balanced, Tactician.
Selecting A Difficulty
When you start a new game, you will be prompted to select a difficulty.
You also may change the difficulty after starting a game by using the menu and clicking on 'Difficulty'. The changes to statistics by modifying the difficulty are immediate.
Explorer
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Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has:
- All Enemies Maximum Health decreased by 33% (rounded nearest - 1).
- In comparison to Tactician, Tactician enemies max HP is twice as much as Explorer enemies max HP.
- Party characters receive a 100% bonus to hit points.
- Items purchased from a merchant are at a 20% discount.
- All characters (including enemies) proficiency bonuses are increased by 2.
- Some turn-limited combat gives you additional turns making the encounter easier.
- Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
- This makes the Jack of All Trades achievement (multiclass into all the 12 classes on a single character) unobtainable.
Balanced
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Tactician
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Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has:
- All Enemies Maximum Health increased by 33% (rounded nearest + 1).
- Some enemies may have more health. (Example: Grym has 50% more HP, 300 -> 450).
- More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
- Some enemies will gain special attacks that are not present in the other difficulties.
- Examples from the Prologue: Intellect Devourers gain a ranged psychic attack, Cambions can cast Fire Bolt, Commander Zhalk can attack twice.
- All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.
- These modifiers can be additional attack rolls, to extra AC, resistance, better saving throws and sometimes unique modifiers.
- Taking a Long Rest requires 80 Camp Supplies instead of the normal 40 on the other difficulties.
- Insufficient camp rules remain the same (restore half HP and half your spell slots).
- At stores, items cost more to purchase and sell for less.
Example of Difficulty Changes
One named 4th level enemy in Act 1's statistics change the following across the three difficulties:
- Explorer Difficulty: 46hp, +4 Proficiency Bonus
- Balanced Difficulty: 67hp, +2 Proficiency Bonus
- Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus to attack rolls.