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Divine Strike: Difference between revisions
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* Level 8: | * Level 8: {{Class|Life Domain}}, {{Class|Trickery Domain}}, {{Class|Nature Domain}}, {{Class|Tempest Domain}}, {{Class|War Domain}} | ||
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Revision as of 14:29, 3 September 2023
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Divine Strike is a weapon action available to level 8 Clerics of the following Domains: Life,
Trickery,
Nature,
Tempest, and
War. Divine Strike deals 1 ~ 8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen Domain.
Description
- Melee Skill: Once per turn deal
{Variation Damage Type} damage in addition to your weapon's {Weapon Damage} {Weapon Type} damage.1d8
- Ranged Skill and Reaction: Deal an additional
{Variation Damage Type} damage.1d8
Properties
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Damage:
damage of the variation's type.
+1d8
Action
Attack roll
Recharge: Per turn
Variations
Domain | Variation | Damage |
Divine Strike: Radiant | 1d8Radiant | |
Divine Strike: Nightshade Poison | 1d8Poison | |
Divine Strike: Cold | 1d8Cold | |
Divine Strike: Fire | 1d8Fire | |
Divine Strike: Lightning | 1d8Lightning | |
Divine Strike: Tempest | 1d8Thunder | |
Divine Strike: Warmaster | 1d8Physical |
- choses which one of the three variations it wants each time (technically through Divine Strike: Elemental Fury).
- 's Divine Strike: Warmaster deals the damage type of the weapon in the main hand, even for offhand strikes.
How to Learn
Classes:
- Level 8: , , , ,
Notes
- Can be done as a post-strike reaction (without spending reaction points) similar to Divine Smite for both melee and ranged attacks.
- Divine Strike: {Variation} (Melee) and Divine Strike: {Variation} (Ranged) use the corresponding weapon.
- Does double (2d8) damage if the weapon attack roll is a critical hit.
- Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.