Ad placeholder
Divine Strike: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 56: | Line 56: | ||
* '''Divine Strike: {Variation} (Melee)''' and '''Divine Strike: {Variation} (Ranged)''' use the corresponding weapon. | * '''Divine Strike: {Variation} (Melee)''' and '''Divine Strike: {Variation} (Ranged)''' use the corresponding weapon. | ||
* Does double (2d8) damage if the weapon attack roll is a critical hit. | * Does double (2d8) damage if the weapon attack roll is a critical hit. | ||
* Possible Bug: Divine Strike does not need to be recharged and works fine on both weapons when dual wielding despite what the tooltip description states. | * Possible Bug: Divine Strike: Radiant does not need to be recharged and works fine on both weapons when dual wielding despite what the tooltip description states (Divine Strike: Warmaster works as described however). |
Revision as of 14:23, 1 September 2023

Divine Strike is a weapon action available to level 8 Clerics of the following Domains: Life,
Trickery,
Nature,
Tempest, and
War. Divine Strike deals 1 ~ 8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen Domain.
Description
- Melee Skill: Once per turn deal
{Variation Damage Type} damage in addition to your weapon's {Weapon Damage} {Weapon Type} damage.1d8
- Ranged Skill and Reaction: Deal an additional
{Variation Damage Type} damage.1d8
Properties

damage of the variation's type.
+1d8
Recharge: Per turn
Variations
Domain | Variation | Damage |
Divine Strike: Radiant | 1d8Radiant | |
Divine Strike: Nightshade Poison | 1d8Poison | |
Divine Strike: Cold | 1d8Cold | |
Divine Strike: Fire | 1d8Fire | |
Divine Strike: Lightning | 1d8Lightning | |
Divine Strike: Tempest | 1d8Thunder | |
Divine Strike: Warmaster | 1d8Physical |
- choses which one of the three variations it wants each time (technically through Divine Strike: Elemental Fury).
Notes
- Can be done as a post-strike reaction (without spending reaction points) similar to Divine Smite for both melee and ranged attacks.
- Divine Strike: {Variation} (Melee) and Divine Strike: {Variation} (Ranged) use the corresponding weapon.
- Does double (2d8) damage if the weapon attack roll is a critical hit.
- Possible Bug: Divine Strike: Radiant does not need to be recharged and works fine on both weapons when dual wielding despite what the tooltip description states (Divine Strike: Warmaster works as described however).