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Melf's First Staff: Difference between revisions
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Phantomsplit (talk | contribs) Clarified that Charisma is only used as casting stat for a character without a spellcasting modifier. |
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| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | | rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = 1d6 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | | damage = 1d6 + 1<!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | ||
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = 1d8 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | | versatile damage = 1d8 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> |
Revision as of 23:05, 24 August 2023
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The Melf's First Staff is a variant of the Quarterstaves that improve Spell Save and spell attacks rolls, and allows the wearer to cast Melf's Acid Arrow Spell.
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This light, flexible staff is of elven make, marked with mithral sigils that channel magic in the blink of an eye.
Properties
- One-handed damage
1d6 + 1 (2~7) + Strength modifier Bludgeoning
- Two-handed damage
1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Uncommon Rarity:
- Enchantment: + 1
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 100 gp
Special
The holder of this item gains:
- Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell Attack Rolls.
- The wearer gains the ability to cast Melf's Acid Arrow once per Long Rest. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses Charisma as its casting modifier for a character without a spellcasting ability modifier.
Weapon actions
proficiency, equip in main hand to gain:
If you haveWhere to find
- Sold by Blurg in the Myconid Colony.