Ad placeholder

Conditions: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
Line 10: Line 10:
! Description
! Description
|-
|-
| Ranged attacks and spells have a range of <code>4.5m / 15ft</code> and [[Attack Rolls]] suffer [[Disadvantage]]. Attacks Rolls against Blinded creatures have [[Advantage]].
|
* Ranged attacks and spells have a range of <code>4.5m / 15ft</code> and [[Attack Rolls]] suffer [[Disadvantage]].
* Attacks Rolls against Blinded creatures have [[Advantage]].
|}
|}
{{clear}}
{{clear}}
Line 21: Line 23:
! Description
! Description
|-
|-
| Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has [[Disadvantage]] on Constitution [[Saving Throws]].
|
 
* Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has [[Disadvantage]] on Constitution [[Saving Throws]].
Remove by healing.
* Remove by healing.
|}
|}
{{clear}}
{{clear}}
Line 34: Line 36:
! Description
! Description
|-
|-
|Can't attack spellcaster. Spellcaster has [[Advantage]] on Charisma [[Checks]].
|
* Can't attack spellcaster.  
* Spellcaster has [[Advantage]] on Charisma [[Checks]].
|}
|}
{{clear}}
{{clear}}
Line 45: Line 49:
! Description
! Description
|-
|-
| [[Movement Speed]] is doubled.
|
* [[Movement Speed]] is doubled.
|}
|}
{{clear}}
{{clear}}
Line 56: Line 61:
! Description
! Description
|-
|-
| You are Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
|
 
* You are Unconscious and must make Death Saving Throws.
If you regain any [[Hit Points]], lose Downed. Of an ally Helps you, regain 1 Hit Point.
* On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
* If you regain any [[Hit Points]], lose Downed. Or an ally Helps you, regain 1 Hit Point.
|}
|}
{{clear}}
{{clear}}
Line 69: Line 75:
! Description
! Description
|-
|-
| Creature is distracted. The next attack against the creature from wihtin <code>1.5m / 5ft</code> is guaranteed to be a critical hit.
|
* Creature is distracted. The next attack against the creature from wihtin <code>1.5m / 5ft</code> is guaranteed to be a critical hit.
|}
|}
{{clear}}
{{clear}}
Line 80: Line 87:
! Description
! Description
|-
|-
| Deal 2 extra damage with melee and improvised weapons, and when throwing objects. Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. Cannot cast or concentrate on [[Spell|spells]]. Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
|}
|}
{{clear}}
{{clear}}
Line 91: Line 102:
! Description
! Description
|-
|-
| Must attack the goading creature, if possible.
|
* Must attack the goading creature, if possible.
|}
|}
{{clear}}
{{clear}}
Line 102: Line 114:
! Description
! Description
|-
|-
| This object has an aura of light with a radius of <code>12m / 40ft</code>
|
* This object has an aura of light with a radius of <code>12m / 40ft</code>
|}
|}
{{clear}}
{{clear}}
Line 113: Line 126:
! Description
! Description
|-
|-
| Suffers [[Disadvantage]] on [[Attack Rolls]] and [[Checks|Ability Checks]].
|
* Suffers [[Disadvantage]] on [[Attack Rolls]] and [[Checks|Ability Checks]].
|}
|}
{{clear}}
{{clear}}
Line 124: Line 138:
! Description
! Description
|-
|-
| Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature. A Prone creature must spend half its [[Movement Speed]] to stand up.
|
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
|}
|}
{{clear}}
{{clear}}
Line 135: Line 152:
! Description
! Description
|-
|-
| Deal 2 extra damage with melee and improvised weapons, and while throwing objects.  
|
 
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.  
Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].  
* Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].  
 
* Cannot cast or concentrate on [[Spell|spells]].
Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
 
Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
|}
|}
{{clear}}
{{clear}}
Line 152: Line 167:
! Description
! Description
|-
|-
| Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
|
 
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
 
* Cannot cast or concentrate on [[Spell|spells]].  
Cannot cast or concentrate on [[Spell|spells]].  
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
 
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
|}
{{clear}}
{{clear}}
Line 169: Line 182:
! Description
! Description
|-
|-
| Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
|
 
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
Can use [[Dash]] as a bonus action, and foes have [[Disadvantage]] on [[Opportunity Attacks]]
* Can use [[Dash]] as a bonus action, and foes have [[Disadvantage]] on [[Opportunity Attacks]].
 
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].  
 
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Cannot cast or concentrate on [[Spell|spells]].  
 
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
|}
{{clear}}
{{clear}}
Line 188: Line 198:
! Description
! Description
|-
|-
|Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
|
 
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
[[Movement Speed]] increased by <code>4.5m / 15ft</code>.
* [[Movement Speed]] increased by <code>4.5m / 15ft</code>.
 
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].  
 
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Cannot cast or concentrate on [[Spell|spells]].  
 
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
|}
{{clear}}
{{clear}}
Line 207: Line 214:
! Description
! Description
|-
|-
| Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
|
 
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
Jump distance increased by <code>4.5m / 15ft</code>.
* Jump distance increased by <code>4.5m / 15ft</code>.
 
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].  
 
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Cannot cast or concentrate on [[Spell|spells]].  
 
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
|}
{{clear}}
{{clear}}
Line 226: Line 230:
! Description
! Description
|-
|-
| Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
|
 
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
* Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
 
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].  
 
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Cannot cast or concentrate on [[Spell|spells]].  
 
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
|}
{{clear}}
{{clear}}

Revision as of 16:40, 10 March 2022

Conditions are resulted by effects of Spells, Class Features, etc. Conditions may positively or negatively affect a creature, and knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.

List Of Conditions

Blinded


Description

Bleeding


Description

Charmed


Description

Dash


Description

Downed


Description
  • You are Unconscious and must make Death Saving Throws.
  • On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
  • If you regain any Hit Points, lose Downed. Or an ally Helps you, regain 1 Hit Point.

Exposing Bite


Description
  • Creature is distracted. The next attack against the creature from wihtin 1.5m / 5ft is guaranteed to be a critical hit.

Frenzied


Description
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.

Goaded


Description
  • Must attack the goading creature, if possible.

Light


Description
  • This object has an aura of light with a radius of 12m / 40ft

Poisoned


Description

File:Prone Condition Icon 50px.png Prone


Description
  • Can't move or act, and has Disadvantage on Strength and Dexterity Saving Throws.
  • Attacks against a Prone creature have Advantage if they're made within 3m / 5ft of the creature.
  • A Prone creature must spend half its Movement Speed to stand up.

Rage


Description
  • Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
  • Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn.

Rage: Bear Heart


Description
  • Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
  • Has Resistance to all damage except psychic damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage: Eagle Heart


Description
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Can use Dash as a bonus action, and foes have Disadvantage on Opportunity Attacks.
  • Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage: Elk Heart


Description
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Movement Speed increased by 4.5m / 15ft.
  • Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage: Tiger Heart


Description
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Jump distance increased by 4.5m / 15ft.
  • Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage: Wolf Heart


Description
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Allies have Advantage on melee Attack Rolls against enemies within 2m / 5ft.
  • Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.