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Conditions: Difference between revisions
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! Description | ! Description | ||
|- | |- | ||
| Ranged attacks and spells have a range of <code>4.5m / 15ft</code> and [[Attack Rolls]] suffer [[Disadvantage]]. Attacks Rolls against Blinded creatures have [[Advantage]]. | | | ||
* Ranged attacks and spells have a range of <code>4.5m / 15ft</code> and [[Attack Rolls]] suffer [[Disadvantage]]. | |||
* Attacks Rolls against Blinded creatures have [[Advantage]]. | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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! Description | ! Description | ||
|- | |- | ||
| Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has [[Disadvantage]] on Constitution [[Saving Throws]]. | | | ||
* Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has [[Disadvantage]] on Constitution [[Saving Throws]]. | |||
Remove by healing. | * Remove by healing. | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
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! Description | ! Description | ||
|- | |- | ||
|Can't attack spellcaster. Spellcaster has [[Advantage]] on Charisma [[Checks]]. | | | ||
* Can't attack spellcaster. | |||
* Spellcaster has [[Advantage]] on Charisma [[Checks]]. | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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! Description | ! Description | ||
|- | |- | ||
| [[Movement Speed]] is doubled. | | | ||
* [[Movement Speed]] is doubled. | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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! Description | ! Description | ||
|- | |- | ||
| You are Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die. | | | ||
* You are Unconscious and must make Death Saving Throws. | |||
If you regain any [[Hit Points]], lose Downed. | * On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die. | ||
* If you regain any [[Hit Points]], lose Downed. Or an ally Helps you, regain 1 Hit Point. | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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! Description | ! Description | ||
|- | |- | ||
| Creature is distracted. The next attack against the creature from wihtin <code>1.5m / 5ft</code> is guaranteed to be a critical hit. | | | ||
* Creature is distracted. The next attack against the creature from wihtin <code>1.5m / 5ft</code> is guaranteed to be a critical hit. | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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! Description | ! Description | ||
|- | |- | ||
| Deal 2 extra damage with melee and improvised weapons, and when throwing objects. Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. Cannot cast or concentrate on [[Spell|spells]]. Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | | | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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! Description | ! Description | ||
|- | |- | ||
| Must attack the goading creature, if possible. | | | ||
* Must attack the goading creature, if possible. | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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! Description | ! Description | ||
|- | |- | ||
| This object has an aura of light with a radius of <code>12m / 40ft</code> | | | ||
* This object has an aura of light with a radius of <code>12m / 40ft</code> | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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! Description | ! Description | ||
|- | |- | ||
| Suffers [[Disadvantage]] on [[Attack Rolls]] and [[Checks|Ability Checks]]. | | | ||
* Suffers [[Disadvantage]] on [[Attack Rolls]] and [[Checks|Ability Checks]]. | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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! Description | ! Description | ||
|- | |- | ||
| Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature. A Prone creature must spend half its [[Movement Speed]] to stand up. | | | ||
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. | |||
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature. | |||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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! Description | ! Description | ||
|- | |- | ||
| Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | | | ||
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | |||
Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | * Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
Cannot cast or concentrate on [[Spell|spells]]. | * Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | ||
Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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! Description | ! Description | ||
|- | |- | ||
| Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | | | ||
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | |||
Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | * Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
Cannot cast or concentrate on [[Spell|spells]]. | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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! Description | ! Description | ||
|- | |- | ||
| Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | | | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
Can use [[Dash]] as a bonus action, and foes have [[Disadvantage]] on [[Opportunity Attacks]] | * Can use [[Dash]] as a bonus action, and foes have [[Disadvantage]] on [[Opportunity Attacks]]. | ||
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
Cannot cast or concentrate on [[Spell|spells]]. | |||
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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! Description | ! Description | ||
|- | |- | ||
|Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | | | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
[[Movement Speed]] increased by <code>4.5m / 15ft</code>. | * [[Movement Speed]] increased by <code>4.5m / 15ft</code>. | ||
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
Cannot cast or concentrate on [[Spell|spells]]. | |||
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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! Description | ! Description | ||
|- | |- | ||
| Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | | | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
Jump distance increased by <code>4.5m / 15ft</code>. | * Jump distance increased by <code>4.5m / 15ft</code>. | ||
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
Cannot cast or concentrate on [[Spell|spells]]. | |||
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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! Description | ! Description | ||
|- | |- | ||
| Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | | | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>. | * Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>. | ||
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
Cannot cast or concentrate on [[Spell|spells]]. | |||
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
|} | |} | ||
{{clear}} | {{clear}} |
Revision as of 16:40, 10 March 2022
Conditions are resulted by effects of Spells, Class Features, etc. Conditions may positively or negatively affect a creature, and knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.
List Of Conditions
Blinded
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Bleeding
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Charmed
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Dash
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Downed
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Exposing Bite
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Frenzied
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Goaded
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Light
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Poisoned
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File:Prone Condition Icon 50px.png Prone
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Rage
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Rage: Bear Heart
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Rage: Eagle Heart
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Rage: Elk Heart
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Rage: Tiger Heart
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Rage: Wolf Heart
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