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Wild Magic (sorcerer subclass): Difference between revisions
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* Wild Magic: 'Effect Name' : At the start of each turn, trigger a random magical effect (from the Wild Magic Surge Effects). | * Wild Magic: 'Effect Name' : At the start of each turn, trigger a random magical effect (from the Wild Magic Surge Effects). | ||
* Wild Magic: 'Effect Name' : Set fire to every creature around caster for 5 turns. | * Wild Magic: 'Effect Name' : Set fire to every creature around caster for 5 turns. | ||
* Wild Magic: 'Effect Name' : Spawns water puddle around caster | * Wild Magic: 'Effect Name' : Spawns water puddle around caster. | ||
* [[Wild Magic: Summon Mephit]] | * [[Wild Magic: Summon Mephit]] |
Revision as of 10:54, 10 March 2022
Main Page > Character Creation > Playable Classes > Sorcerer > Subclass > Wild Magic
"Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time."
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Subclass Features
Level 1
Tides of Chaos: Activate to gain Advantage on your next Attack Roll, Ability Check, or Saving Throw. Increased chance of Wild Magic surge afterwards.
- Wild Magic: Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a spell of level 1 or higher, your magic might surge and trigger a random magical effect.
Wild Magic Surge Effects
- Wild Magic: 'Effect Name' : At the start of each turn, trigger a random magical effect (from the Wild Magic Surge Effects).
- Wild Magic: 'Effect Name' : Set fire to every creature around caster for 5 turns.
- Wild Magic: 'Effect Name' : Spawns water puddle around caster.