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Wizard: Difference between revisions
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Created page with "Main Page > Character Creation > Playable Classes > Wizard ---- <blockquote style="font-size:160%; font-family:Garamond;">"Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research."</blockquote> frameless|left '''Wizard''' is one of the Playable Classes of Baldur Gate's 3. Wizards channe..." |
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=== Class Features === | === Class Features === | ||
* [[Spell|Spellcasting]] | |||
** Spellcasting Ability: <code>[[Intelligence]]</code> | |||
* Saving Throws Proficiency: <code>[[Intelligence]], [[Wisdom]]</code> | * Saving Throws Proficiency: <code>[[Intelligence]], [[Wisdom]]</code> | ||
* Armors Proficiency: <code>None</code> | * Armors Proficiency: <code>None</code> |
Revision as of 06:19, 6 March 2022
Main Page > Character Creation > Playable Classes > Wizard
"Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research."
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Class Information
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Hit Points
- Level 1 Maximum Hit Points:
6 + Constitution Modifiers
- Hit points at higher levels:
4 + Constitution Modifiers
- Hit points at higher levels:
Class Features
- Spellcasting
- Spellcasting Ability:
Intelligence
- Spellcasting Ability:
- Saving Throws Proficiency:
Intelligence, Wisdom
- Armors Proficiency:
None
- Weapons Proficiency:
Daggers, Quarterstaffs, Light Crossbows
Skills
"You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills"
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 2):
- Skills without Proficiency:
Subclass
Available to Level 2 Wizards.
Abjuration School
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Evocation School
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Level Progression
"Through experience, you acquire new power. You gain the following trait:"
Level 1
Class Features