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Light Domain: Difference between revisions
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[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Cleric]] > [[Cleric# | [[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Cleric]] > [[Cleric#Subclass|Subclass]] > [[Light Domain]] | ||
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<blockquote style="font-size:160%; font-family:Garamond;">"The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead."</blockquote> | <blockquote style="font-size:160%; font-family:Garamond;">"The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead."</blockquote> |
Revision as of 09:32, 2 March 2022
Main Page > Character Creation > Playable Classes > Cleric > Subclass > Light Domain
"The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead."
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Subclass Features
Level 1
Warding Flare: Shield yourself with divine light. Use your reaction to impose Disadvantage on an attacker, potentially causing their attack to miss.
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An attacker that can’t be Blinded is immune to this effect. This is an Reaction. Toggle a reaction during your turn. It will automatically executed when needed.
- Domain Spells: You gain spells from your domain. They are Always Prepared.
- Cantrips:
Light
Burning Hands
Faerie Fire
- Cantrips:
Level 2
- Channel Divinity Action:
Radiance Of The Dawn
Level 3
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.