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Wild Magic (barbarian subclass): Difference between revisions
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[[File:Wild_Magic_Barbarian_Subclass_Icon.png|frameless|150px|left]] '''Wild Magic''' is one of the [[Barbarian#Level 3|Subclasses]] of [[Barbarian]]. These Barbarians manifest otherworldy magic to bolster their martial abilities. | [[File:Wild_Magic_Barbarian_Subclass_Icon.png|frameless|150px|left]] '''Wild Magic''' is one of the [[Barbarian#Level 3|Subclasses]] of [[Barbarian]]. These Barbarians manifest otherworldy magic to bolster their martial abilities. | ||
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== Subclass Features == | |||
=== Level 3 === | === Level 3 === |
Revision as of 17:25, 12 August 2023
The wild influence of magic has transformed you, suffusing you with arcane power that churns within you, waiting to be released.
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Subclass Features
Level 3
- Wild Magic table. Some of these effects can be activated every subsequent turn as a bonus action. Rage: Wild Magic: Rage instantly causes a magical effect randomly rolled from the
- Proficiency Bonus to Saving Throws against spells. Magic Awareness: Anyone within a 3m range adds their
Level 6
- Attack Rolls and Ability Checks for 10 turns. Bolstering Magic: Boon: You or an ally receive +1d4 bonus to
- Bolstering Magic: Level 1 Spell Slot: You or an ally recover a level 1 spell slot.
- Bolstering Magic: Level 2 Spell Slot: You or an ally recover a level 2 spell slot.
Level 9
- Bolstering Magic: Level 3 Spell Slot: You or an ally recover a level 3 spell slot.
Level 10
- Unstable Backlash: While enraged, while taking damage or failing a saving throw, you trigger another Wild Magic effect that replaces your existing one. (This counts as a reaction and can be set to ask.)