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Summon Us: Difference between revisions

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| uuid = dbc5b484-26d6-41f3-bd50-dc74b8f9cc9b
| uuid = dbc5b484-26d6-41f3-bd50-dc74b8f9cc9b
| effect =  
| effect =  
| where to find = * If freed during the [[Prologue]], [[Us]] will be found locked in a cage by [[Chop]], in the {{Coords|663|-74|Mind Flayer Colony}} near the end of [[Act Two]]. The player may persuade him to give them the key, pickpocket it from Chop, kill Chop loot it from his corpse, or lockpick the cage (Chop witnessing an attempt at this will initiate a dialogue wherein the player may persuade him to relinquish the key.) Whatever the method, freeing Us will result in the player gaining this item.
| where to find = * If freed during the [[Prologue]], [[Us]] will be found locked in a cage by [[Chop]], in the {{Coords|663|-74|Mind Flayer Colony}} near the end of [[Act Two]]. The player may persuade him to give them the key, pickpocket it from Chop, kill Chop and loot it from his corpse, or lockpick the cage (Chop witnessing an attempt at this will initiate a dialogue wherein the player may persuade him to relinquish the key.) Whatever the method, freeing Us will result in the player gaining this item.
| notes = May only be used once per [[Short Rest]].
| notes = May only be used once per [[Short Rest]].
}}
}}

Latest revision as of 05:29, 24 January 2025

Summon Us image

This item, accessible near the end of Act Two, allows the player to summon Us as a controllable character to use in combat.

This sticky, greying mass exudes a slightly sweet, putrid odor.

Properties

  • Miscellaneous Items
  • Rarity: Common
  •  Weight: 0.2 kg / 0.4 lb
  • Price: 1 gp
  • UUID dbc5b484-26d6-41f3-bd50-dc74b8f9cc9b


Where to find

  • If freed during the Prologue, Us will be found locked in a cage by Chop, in the Mind Flayer Colony X: 663 Y: -74 near the end of Act Two. The player may persuade him to give them the key, pickpocket it from Chop, kill Chop and loot it from his corpse, or lockpick the cage (Chop witnessing an attempt at this will initiate a dialogue wherein the player may persuade him to relinquish the key.) Whatever the method, freeing Us will result in the player gaining this item.

Notes

May only be used once per Short Rest.